Summary

  • Carry Gods in Smite 2 are primary damage-dealers, building up power mid-round to be formidable in the late game.
  • Each Carry God has unique mechanics and focus, making them viable but different in strength and abilities.
  • Gods like Ullr, Anhur, and Zeus excel in sustained damage, debuffing enemies, and dealing extra damage with unique abilities.

Carry Gods in Smite 2 are meant to be the primary damage-dealers for their team, particularly in the late-game. They're going to have slow early minutes in the matches, generally pairing with a Support in the left lane, before quickly building up poweꦇr in the mid-round and being formidable in the late game.

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But 168澳洲幸运5开奖网:not every God does this in the same way, and they aren't necessarily all equally powerful. Some Carry Gods work wildly different than oth𓆏ers, and have very different focuses in how they should be built, or in how their mechanics work. That said, every Carry in this list is 🅺going to be especially viable.

7 Ullr

The Glorious One

Ullr is quite possibly one of the strongest Gods, which might sound strange for a God that doesn't necessarily 𝄹have an ultimate ability. Instead, Ullr has access to two different weapon types, and two different sets of abilities, correlatin✃g to his different weapons.

What Ullr might lack in burst damage, he makes up for in a sustained, outrageous assault of constant damage where he can seemingly fire a ba𒁏rrage of abilities without ceasing. He's capable of healing hims𝓰elf a great amount while dealing damage, and can fit easily into almost any scenario with his ability to play from melee or range.

6 Anhur

The Slayer of Enemies

Anhur 168澳洲幸运5开奖网:is a Carry capable of slowly dealing more and more damage to an enemy the longer they fight them, thanks to their passive ability allowing them to reduce their enemies' Ph♈ysi💙cal Protection. Anhur deals entirely Physical Damage, ensuring they make maximum use of the passive.

Anhur is also able to debuff enemies by slowing them with their Shifting Sands, or pushing and stunning them with their Impale ability. They're also capable of some impressive movement with their Disperse ability, allowing them to close 🔜a gap or create one with ease.

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5 Cernunnos

The Horned God

Cernunnos is a very 168澳洲幸运5开奖网:multi-faceted God. He may not be wildly effective at any one thing, but because he can do so many different things at once, smart use of him can take his team far. For starters, Cernunnos is capable of attacking from range or ๊up close, making him ca🃏pable of fighting in just about any scenario.

He can also provide a huge range of effects from a single ability, from healing himself, dealing bonus damage to enemies, reducing𝐆 enemies' Protection, or slowing them. When each of these is used at the right time, it can provide a significant boon to Cernunnos, all while keeping him entirely unpredictable to the enemy team.

4 Cupid

The God Of Love

Cupid has some⛄ fairly unique mechanics, giving them quite a few bonus mechanics that can change the course of a match. Basic Attacking enemies grants Cupid stacks of Lovestruck, which can then be used to deal bonus damage and apply new effects to abilities that are going to be far greater for their presence.

Primarily, those Lovestruck charges are going to enable Cupid to🌄 deal quite a bit more damage than they otherwise would. In certain situations, they'll also be able to heal allies and restore mana to them, keeping them in the fight longer than they otherwise would be.

3 Zeus

The God Of The Sky

Zeus 🍬is a very straightforward Carry God, and whil♑e he's extremely straightforward, he's also extremely powerful. Dealing damage to enemies with Zeus Charges them; a stack of Charge on an enemy increases the damage done to them by 20 percent. If that sounds like it's a lot of extra damage, it's because it is.

It maxes out at three stacks and five seconds, but in that period, you'll be dealing 60 percent extra damage to enemies. That means after just ♐a couple short seconds of the fight, you'll be attacking with an incredible amount of extra damage with your Basic Attacks, not counting all the extra effects your abilities have with that Charge.

2 Medusa

The Gorgon

Medusa is capable of a lot more movement options than other Gods, lessening the movement penalty for moving dir💮ections other than forward. She's also capable of dealing damage-over-time (DoT) to enemies with regularity, the ability doing so only having a cooldown of 12 seconds at a maximum.

That D🎃oT is going to be only one of an enemy Gods' worries against Medusa, as she's capable of quite a lot more disruption than that. She can reduce the hea♈ling they receive, root enemies to the ground, and even stun or slow enemies by Petrifying them with her true face. All in all, Medusa can keep the enemy team from putting their best foot forward throughout the match.

1 Neith

The Weaver Of Fate

Neith functions very slightly similඣarly to characters like Cupid or Anhur, who gain more and more power the longer a fight goes on. For Neith's part, she can increase her Attack Speed and Intelligence at an increasing rate, due to her passive ability creating and detonating her primary mechanic: Weaves.

Detonating these Weaves damages and roots enemi🌠es, making it difficult for them to maneuver consistently throughout a fight. Neith also has access to a m✅ovement ability, which gives her some extra survivability, as well as an ability that heals her for the damage she deals.

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