Somewhere beneath the sea, the twisted remains of a laboratory await for you. Soma is Frictional Games' spiritual successor to 168澳洲幸运5开奖网:Amnesia: The Dark Descent, and transports you to the ocean floor, a place where machines have fused with biological flesh, where the dead aren't allowed to die, and where the consciousnesses of countless trapped humans scream for a release that will never come.
Soma has you taking control of Simon Garrett, a mild-mannered man from Toronto suffering from a brain injury that will claim his life within months. Simon gets his brain scanned as part of a research project and wakes to find himself stuck in the hostile Pathos-II, at the bottom of the sea, with no memory of how he got there. And thus begins Soma, a dark, gripping story that will leave you 168澳🦂洲幸运5开奖网:grappling with identity, consciousness, and being.
9 🃏 💎 Turn On Safe Mode
Some of us are very brave in real life but can't find it in ourselves to be fearless in high-intensity, fictional situations - especially when there are incredibly creepy robot creatures stalking us through the dreariest of dreary corridors. Does Safe Mode cheapen the experience of Soma? Perhaps. It doesn't bother most of us, but purists will likely find themselves scowling at this option, just in principle.
We can't all be as brave as you, you know? Some of us jump at our shadows, and we're not even stuck in a creepy underwater laboratory. When you are in control of someone who is so ut𝓡terly alone, so isolated both physica𒁃lly and mentally, piling on the extra topping of "murderous robots" just doesn't sit right. Besides, it's the existential horror of the story we are here for anyway, not the jump scares.
8 Make A Mess Of Simon's Apartment
Hey, we have an excuse for this one! We're meant to find "tracer fluid," a substance that will help Simon's brain scan. He, and we, know it's around his apartment somewhere - but where, exactly? There are so many drawers to open and so many things to knock off their shelves.
We're just looking, we promise. We definitely aren't throwing expensive cameras, glimmering awards, whole vacuum cleaners, and literal garbage around because we want to check out the physics or anything! No, we just think the tracer fluid might have been thrown out by mistake! Simon won't mind. It's not like he's coming back here, anyway.
7 Open The Curtains💞 🦋
Simon, poor Simon, is not going to see the sun again, so we feel compelled to open every curtain we see in the Toronto-set prologue of the game. Whether it's his apartment that needs a little brightening, or the eerily deserted office of Dr. Munshi, we can't have the rooms feel so dark and dreary. Especially when we already know precisely where Simon is heading. It's the least we can do for the poor guy.
Besides, the developers gave you a lot of things to interact with, and they wouldn't let you mess around with the curtains if they didn't want you to appreciate the beautiful day and the shining sun. It's a better world, a brighter existence, than the one that awaits Simon, and us, on Pathos-II, 168澳洲幸运5开奖网:beneath the deep dark sea.
6 Hi🍒de At The Slightest Sound
Soma is such a high-intensity game that even those of us who opted for the less scream-inducing experience of turning on the Safe Mode may find ourselves scrambling to any hiding spot we can see at even the slightest noise. Can you really blame us? Soma was made to be frightening, it's the spiritual successor to the infamously terrifying Amnesia games, so even without a threat to contend with, our skin still crawls when we hear a mechanical lurch in the distance.
And, of course, those who are brave and play the game as intended know the instinct to hide, sneak, and be as quiet in real life as poor Simon is in the game, learning how🐭 absolutely terrifying the experience can be. For you brave so♒uls, a sudden noise can mean life or death, so you have way more of an excuse for being jumpy.
5 Stand Up Strai💃♍ght? Never
When any movement and any noise can be the difference between life and death, you better believe we're going to progress slowly, and quietly. We'll be forcing Simon to move in that classic 168澳洲幸运5开奖网:stealth-game stilted crouch while you duck your head in reality, as if you, too, feel the need to be unseen and unheard. Standing up straight feels like inviting the twisted horrors lurking in Pathos-II's corridors to find you and kill you.
Of course, maybe staying so low to the ground and moving so slowly may ramp up our anxieties - every chittering sound is a threat, and not even the shadows are safe. Still, we do it. We'd rather be somewhat safe and nervous than brave and dead.
4 ဣ ♑ Show Mercy
As you progress through Soma, you will find strange amalgamations of humans and machines. They have feelings and memories; they can help or set you back. They have their own agendas, and so do you. But🧜, these poor people are, more often than not, trapped in place. They are not there of their own free will, they would never have chosen this.
So, you do what you know is right: offer mercy. Usually, this means functionally killing whoever this person once was. Of course, some may protest, their voices rising in alarm, and some may need to be turned off to progress, making their pleas useless. Still, it's a kindness to be free of whatever prison they found themselves in.
3 Wait… Wasn't I Just Here?
Pathos-II is a labyrinth sprawling over the seafloor. It's nerve-wracking before you add in the strange, bio-synth amalgamations stalk you through the halls - after that, it's terrifying. What could be better than getting lost when horrors are tracking your every move, and your anxiety spikes beyond what you thought possible?
Don't worry; it's very, very easy to get lost in Pathos-II's plethora of stations and labs. Even in Safe Mode, you will likely find yourself walking in circles. Sometimes, it's because you've genuinely lost your path; other times, it's because you caught the barest glimpse of mechanical movement in the distance and 168澳洲幸运5开奖网:thought "nope, not today" before returning the way you came.
2 ꦅ Go Out Ofܫ Our Way For The Lore
Soma's tragic story unravels itself before you with every step you take, not all of it is presented linearly. You can get the gist of it without engaging in any of the hidden lore surrounding you, but that would be robbing yourself of a richer story and an overall better experience. We've been thrust into a very intriguing plot - there's no way we're not going to pick up every single object that may have the slightest bit of story significance.
To understand Soma, you have to put the work in. You have to go hunting for every scrap of information you can, by whatever means you can. Even if it's out of the way or impedes your progression: Soma is a game built on its stellar storytelling. If you have to sneak around ghastly creatures for a shred of information, that's just the price of a more complete understanding.
1 Save The Universal Helper 🥂
Unfortunately for Simon and for you, you must go out into the ocean. As in, in a pressure suit, with the seafloor sprawling before you. It's just you out there, pulling yourself forward. You have a mission, and you're going to succeed.
And thankfully, you're not entirely alone, either. You will find a little robot called UH8. It's trapped, and while you can choose to leave it there, that's not the kind of people we are. Besides, saving the bot actually has gameplay benefits. It chirps happily as it follows you around, almost doglike in its earnestness, and can open doors for you. Just don't ask us about what happens later. Live in this happy moment where you and Simon have a friend.