168澳洲幸运5开奖网:Sonic Frontiers is as much a loving homage to the rest of the series as it is an innovator with fresh ideas. Longtime Sonic fans are richly rewarded for sticking with the blue blur through all his highs and lows in writer Ian Flynn's thoughtful and detailed script work.

Related: Things We Wish We Knew Before Startin🌟g Sonic Frontiers

If you fear you've missed out on some 168澳洲幸运5开奖网:Sonic lore referenced throughout Frontiers, TheGamer has you covered🍷. From less-appreciated spinoffs like Sonic Spinball to more conteꦕmporary entries like Sonic Unleashed, Frontiers is full of little nods and callbacks to previous titles in the series.

13 Amy Rose, Fortune-Teller 🦋

Amy Rose's modern design as she appears in Sonic Frontiers, positioned next to her original design in Sonic CD with a green and orange dress and matching sneakers..

One lesser-known element of Amy's characterization dates back to Sonic CD — she was originally slated to be a fortune-teller, perhaps with tarot cards (referred to in Frontiers as "fortune cards"). Unfortunately, that detail faded away with time as the series progressed, and the character continued to change hands among many writers.

Ian Flynn reintroduces this aspect of her personality for a refreshing, more well-rounded take on the character, who believes in the power of love and good fortune to make the world a better place. It's no wonder Amy's boundless compassion and uncanny intuition led her to connect with unlikely allies such as E-102γ in Sonic Adventure, and even Shadow in Sonic Adventure 2.

12 "End Goals" 🍃 ♐

A sign post from Sonic the Hedgehog 2 and a Cyberspace exit portal from Sonic Frontiers, both of which signify the end of a stage in the series.

In one of the game's funniest exchanges, Sage asks Sonic "what are your end goals?", to which he cheekily responds "oh, sometimes they're tiny signs that spin around, or big gold rings".

Fans know well that almost every stage in previous Sonic games is always marked with one of these objects to signify the end of the level (with a few notable exceptions in games like Sonic Rush Adventure, for example, which features a spinning treasure chest full of precious gems). Sonic's goals and his "end goals" tend to go hand-in-hand.

11 𓆏 Chaos Zero and the Ancients

The lithe, ethereal, translucent Ancients from Sonic Frontiers strongly resemble watery, amorphous Chaos 0 from Sonic Adventure.

It's obvious that the Ancients are meant to visually echo the design of Sonic Adventure's most striking characters: Chaos 0. In Eggman's personal record, called the Egg Memos, entry 11 confirms that the Ancients and Chaos are genetically related to one another.

Players speculate th🉐at Chaos is in fa💫ct (or was) the last of the Ancients, still living after the catastrophe that wiped them out, and that the absence of his Koco caused him to lose his coherent thoughts and personality.

Chaos is left only with the base instinct to protect the Chao and the Master Emerald, which sends him into a violent rage when Knuckles' ancestral echidna tribe attacks the shrine on Angel Island.

10 ಞ Volcanic Pinball

Sonic Frontiers' volcano pinball minigame is likely a reference to Sonic Spinball for the SEGA Mega Drive.

Sonic hypothesizes that "the love of pinball predates civilization", and he may be right. One of the Ancients' seals protecting them from a Titan gone amok takes the form of a pinball level, located inside a volcano. This is likely a reference to Dr. Eggman's Veg-O-Fortress in Sonic Spinball, the original Sonic pinball spinoff for the Sega Genesis.

Inꦉfamously, the entire game takes place inside a volcano that Eggman has repurposed for his animal-roboticizing needs, which was perhaps not the most id♉eal terrain for a pinball game.

9 ൲ Islands of the Past

The bold red and blue Chemical Plant and sunny Green Hill Zone in Sonic Frontiers.

Accessed via Big's fishing minigame menu, Egg Memo 3 mentions that the Starfall Islands' Cyberspace areas seem to feature recreations of South Island, West Side Island, and Angel Island. These are, respectively, the settings for Sonic The Hedgehog 1, 2, and 3 (& Knuckles).

Related: Changes That Would Make Sonic Origins Go✨ From Good To Great

In particular, Dr. Eggman is specifically referring to the Cyberspace levels pulling their visuals from Green Hill Zone, Chemical Plant Zone, and 168澳洲幸运5开奖网:Sky Sanctuary Zone, manifesting memory data from Sonic and friends' presence in the digital world.

8 Maria!

Maria, Shadow's surrogate sister aboard the Space Colony ARK, shown next to Sage from Sonic Frontiers.

Sage, Dr. Eggman's AI assistant-turned-lovable-daughter, has some similarities to Maria from Sonic Adventure 2. Much like Maria, Sage is naive to the mechanisms of the real world, and has a deep compassion for living things, even among her adversaries.

Eggman specifically mentions that Maria is his cousin in Egg Memo 17, and regrets that he was never really able to meet her due to certain... circumstances, let's say, aboard the Space Colony ARK.

Maria was of course much younger than Eggman himself when she died, and his knowledge of her through his grandfather Gerald Robotnik's memos may have awakened something of a paternal instinct beneath the scientist's pompous facade.

7 🌊 Maps Within Maps

The opening shot and level design of Sky Rail from Sonic Adventure 2 is very obviously referenced in Sonic Frontiers.

Cyberspace level layouts reference previous Sonic stages, and often with a twist. While the visuals belong to one of four core areas from Sonic's past (168澳洲幸运5开奖网:Green Hill Zone, Chemical Plant Zone, Sky Sanctuary Zone, and a Speed-Hi🧸ghway-Empire-City mélange), the♍ physicality and skeletal map of other levels hide beneath the surface.

Cyberspace level 2-6, for example, is visually modeled after Green Hill Zone, but the structural layout is borrowed from Sonic Adventure 2's Sky Rail. This creates an interesting uncanny valley effect tied to your muscle memory, much like it would for Sonic himself navigating fractured reflections of his past.

6 🐼 With Friends Like These...

Sonic and Knuckles affectionately posturing at each other in the sand.

For the first time in recent memory, 168澳洲幸运5开奖网:Knuckles' friendly rivalry with Sonic characterizes the thematic core of Sonic's interactions with him. The game even features a screenshot of the opening cutscene from Sonic the Hedgehog 3, their first meeting (in which Knuckles bursts out of the ground, punches Sonic, and steals all the Chaos Emeralds from him; what a nice guy!).

Knuckles aims many playful jabs༒ at Sonic throughout their time together on Ares Island, while the two simultaneously boost each other up when the situation goes south.

5 Tangle's Mainline Debut

Sonic and Tangle the Lemur back-to-back in the IDW Sonic comics series.

Originally created by Ian Flynn for the IDW comic series, Tangle the Lemur is the first character from one of Sonic's many published comics to ever make it into the mainline game canon — Sonic mentions her by name in one of Frontiers' cutscenes.

Designed by Tyson Hesse of Sonic Mania fame, Tangle is a no-nonsense fighter who accompanies Sonic on his more dangerous adventures. With Tangle's creator at the helm of the Frontiers script, and likely its teased sequel, perhaps more of the IDW comics universe will be present in future mainline titles.

4 More Powerful Than The Eclip꧅se Cannon? 🃏

Tails commenting on a giant cannon made by Ancient stonesmiths, comparing it to the Eclipse Cannon on the right of the image as it fires a bright cyan laser from its... nose.

On Chaos Island, Tails mentions that some of the ancient weapons he and Sonic have found may be more powerful than the Eclipse Cannon. For the uninitiated, the Eclipse Cannon is a maj🌊or plot element in Sonic Adventure 2, located in space — it is, as the name implies, a very large and frightening laser beam cannon powerful enough to take a sizable chunk out of the moon.

It just so happens to be attached to the Space Colony ARK, a space station made in the style of a Bernal Sphere. Defeating Frontiers' true final boss, The End, on hard difficulty is also evocative of the Finalhazard fight at the Sonic Adventure 2, with similar lines of pink bubble lasers that can be lethal to reckless players (and a visual echo of the Space Colony ARK plummeting towards the earth).