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Pinball Carnival is the fourth Stage in 168澳洲幸运5开奖网:Sonic Superstars and features two boss encounters that are more or less on par with what we've dealt with so far during your journey. Like the Acts leading up to these bosses, you can expect to get pinballed around by bouncy orbs, spinning wheels, and even Clowns.

168澳洲幸运5开奖网: ಞSonic Superstars: Beginner Tips
Here's 🔯everything you should know to get a headstart on Sonic Superstars!
However, with your Chaos Emerald Abilities, you can make quick work of some of the bosses in this Stage, while others wi🀅ll put up ꦡmore of a fight, forcing you to dig deeper into your bag of tricks to emerge victorious!
Sonic Superstars: Pinball Carnival, Act One - Clown Boss Guide
Capping off Act One of the Pinball Carnival Stage is the Clown boss encounter, which may be frightening to some. However, there's no need to fear this Clown, as you can make quick work of it in a matter of minutes. If even that.
Phase One: Flipping Signs
The moment you enter the Clown's lair, you will see four white-and-red face signs. Your goal here is to jump into these signs and flip them to a black-and-red color scheme. You don't have to worry about accidentally flipping them back to their default state, so just run around the arena and jump into all four of the faces.
Phase One: Upsidedown Clown
After successfully flipping over all four face signs, one of the Clown's spiked bombs will explode in its face, dazing it a bit and causing it to turn upside down. When the Clown is positioned upside down, jump into its head to deal damage, causing it to run into the room to the right, causing anꦆ area shift.
Phase Two & Three: Avatar Chaos Emerald Ability
Once in the next room, immediately activate your Avatar Chaos Ability to have your Clones flood the screen and hit the Clown. The Clown will move to another room to the right, but your Clones will remain once you shift to the next area, causing them to hit the Clown again for the death blow!
Sonic Superstars: Pinball Carnival, Act Two - Robotnik Boss Guide
Act Two's boss is a bit more involved and complex than the Clown you fought in the first Act, and we'd expect nothing less from Doctor Robotnik. Still, once you learn the encounter's ins and outs, you will defeat him in no time!
Phase One: Bomb Wheel Drop
This encounter opens up with Doctor Robotnik moving one of the two wheels toward the ground with a spiked bomb on it, having it rotate toward you before attempting to drop it on you. Run the opposite direction of the wheel to avoid it and the bomb entirely.
Phase One: Avatar Chaos Emerald Ability
After he calls the wheel back up, use your Avatar Chaos Emerald Ability and just sit back and enjoy the next few moments, as they will stunlock him into place and deliver three hits onto him, advancing you pretty fa♈r into the encounte𝓡r as a result!
Phase Two: Ghastly Orbs
Following that, Robotnik will summon six Ghastly Orbs that will dance across the bottom of the arena, forcing you to attempt to dodge them. We found that running to the far right corner and jumping back and forth over the bottom right-most Orb is the best way to avoid getting hit.
Phase Two: Bomb Wheel Drop Or Throw
After evading the Ghastly Orbs, Robotnik will call one of the wheels down once more, with three spiked bombs attached to it. This time, however, the wheel will drop them like before or toss them at you, so be prepared for one or the other.
This wheel can never drop and throw simultaneously, so if you notice it drop the first spiked bomb, it will also drop the remaining two and vice versa. Just jump over the ones that get launched at you and create distance when they're being dropped to resolve this mechanic!
Phase Two: Wheel Launching Attack
Once the wheel runs out of spiked bombs, jump at it to attach yourself to it and begin violently rotating around it. Robotnik will be in the upper corner at this point, so time your jump and launch yourself from the wheel toward Robotnik, landing on his head to deal more damage!
Phase Two: Sneaky Wheel Attack
If you're quick enough after landing a hit on him, you can jump back onto the lower-most wheel as he calls them back in, causing you to land a hit on the bottom of his Egg Mobile, allowing you to get a sneaky hit in before he moℱves onto the final phase!
Phase Three: Two Wheels
It is time for this encounter's third and final phase, which opens up with Robotnik calling both wheels down. The bottom-most wheel will have four spiked bombs, with the upper-most one having two.
The wheel on the bottom will launch the spiked bombs at you, while the top one will drop them onto you. The bottom wheel will throw them in groups of two, so you must be prepared to jump far enouꦐgh 🉐to evade them.
To avoid getting hit here, run to the far right corner of the arena, wait for the bombs to drop, then quickly turn around and leap over the ones launched at yo🍌u. The timing will be a bit tight, but it is doable!
Phase Three: Wheel-To-Wheel Attack
With both wheels now free, Robotnik will fly high into the top right corner of the arena to where you cannot see him anymore. Jump onto the bottom-most wheel and use it to reach the uppermost one. Once on this wheel, Robotnik will come into view once more.
From the uppermost wheel, time your jump to launch yourself at Robotnik just as you previously did to deliver the finishing blow onto him a🤡nd his Egg Mobile, causin🍬g him to fly off yet again!