It’s weird to think Sonic Generations is 13 years old now, and even weirder to think that it was the last great Soni🦂c game. Following 2021’s Sonic Colors: Ultimate, Sega is returning to the well by remastering the game that originally went back to the well, while adding on a Bowser’s Fury-sized expansion that’s sure to be a real crowd-pleaser. As a lifelong Sonic fan who feels like the series peaked in the Dreamcast era, I welcome this nostalg꧂ia trip.
My time with Sonic X Shadow Generations consisted of two Sonic and two Shadow stages. Playing through both of the Green ไHill Zone acts from the original Sonic Generations was exactly as I remembered it, in a good way. These are simple courses originally designed to evoke memories of blissfully speeding through Sonic’s world as a kid, and 13 years later, they still do the trick. Both the Classic Sonic and Modern Sonic acts looked and felt great to play, with stable frame rates even when boosting full speed through the environments. There’s nothing new here and not much else to say. Green Hill was great then, and it’s great now.
The Shadow levels 🀅are the real meat of Sonic X Shadows Generations. This remaster features a brand new campaign for Shadow that sees the return of Shadow the Hedgehog villain Black Doom, who forces Shadow to relive memories from his life. It’s a nice, unexpected narrative wrapper for these remixed and remastered Shadow levels. This could have just been a list of modernized Shadow missions with no context, but I’m looking forward to experiencing Shadow’s campaign as a pseudo-sequel to 2005’s Shadow the Hedgehog.

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The first stage I played was called Space Colony Ark, which is an important place to Shadow that appears in both Sonic Adventure 2 and Shadow the Hedgehog. This level is similar to Final Rush from SA2, but not quite. Either through the fogginess or Shadow’s memories or the manipulation of Black Doom, Final Rush has been reimagined here into a completely new mission, which I𒁏 enjoyed quite a bit.
Shadow gets Sonic’s boost, which I believe he’⛄s only h🌄ad one other time in DLC for Sonic Forces, as well as a new Chaos Control ability that allows him to stop time. Thishas to be charged up by dealing damage, similar to the boost meter, then can be activated at any time to freeze enemies and other moving obstacles. This is useful for a few platforming puzzles throughout, but it also creates opportunities for a handful of cool cinematic moments. Towards the end of the mission, Shadow faces down a comically large missile by freezing time and then punching and kicking the munition until it cracks and explodes.
The second stage is just the Biolizard boss fight from Sonic Adventure 2, but with new opportunities to use both Cꦇhaos Control and another new ability, Chaos Spear, which is a ranged attack that can destroy projectiles and stun enemies. Boss fights have never been the best part of Sonic games and th▨e Biolizard fight is no exception, but this was still a nice way to showcase Shadow’s new abilities. The original Generations built on classic Sonic stages instead of merely rehashing them, and it’s clear Sonic X Shadow Generations is doing the same thing for classic Shadow stages.
Well, as much as such a thing even exists, anyway. There aren’t nearly as♔ many Shadow games to pull from, and very few iconic moments that any🦂one would remember. Luckily, it looks like the Shadows campaign is doing a lot with a little. The trailer reveals a few of the new Doom Powers Shadow acquires throughout the story, including the ability to surf on water and fly around with demonic chaos wings.
The confirmed stages include Space Colony Ark, Rail Canyon from Sonic Heroes, and Kingdom Valley from Sonic the Hedgehog (2006), but anything beyond that is anyone's guess. I’m looking forward to seeing what Sega cooks up for Shadow considering he has far less history to pull from than Sonic, especially considering there’s no Classic Shadow to build 2D levels around (though that’s something I’d love to see).
Sonic X Shadow Generations feels like it’s doing for Shadow what Sonic Mania did for Sonic. It’s🐬 polishing up his past and rewriting history to only focus on the best parts, while subtly evolving the gameplay to make something that feels both familiar and fresh. I’m old enough to know better than to get my hopes up for a Sonic game, but in this case we already know Sonic Generations is great, and from what💎 I’ve seen so far, Shadow Generations looks just as good.

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