The long list of Sony patents has grown a bit longer. After certified game assistants, an AI that plays your games for you, an🔯d a like button, the company has now patented a technology that can launch gameplay directly via streams on PlayStation consoles.
Streaming is undoubtedly a hug🐟e part of gaming. Viewers flock to their favourite streamer’s channel to either judge a game for themselves, get some tips, for entertainment, or just to live vicariously through said streamer. Let’s not forget that people like PewDiePie, Shroud, and Dr. Disrespect are real-life celebrities thanks to their mil༺lions of followers.
It seems that Sony aims to capitalize on the following of these popular streamers by patenting a technolo♈gy that would prompt players to directl💖y start a game on PlayStation via the stream. As pointed out by , the game would have certain trigger points “where interactive elements would come ൩into play. Users would then be able to take part in the streamed experience by 🙈having the game launch at these trigger points, thus increasing interactivity between the streamer, the game, and the viewership.”
Of course, this patent doesn’t mean we’ll be seeing this technology anytime soon, if at all. However, there does seem to be a running theme to Sony’s recent patents; the💞y all point towards boosting interactivity between players themselves, as well asജ various games.
For instance, the ‘Like Button’ patent acts🎃 as a trigger for tailored ads from third parties, as well as a way to build a personalised recommendation system for the type of games you’d like. The ‘registered expert’ patent let’s you take the help of a certified expert for a particular game via a chat feature. This is a sure shot way of boosting inter-player interacti🌊on.
Lastly, the ‘Personal Assistant AI’ patent mentions a technology that could learn a player’s in-game behaviour and decision making. Since the AI is linked to player profiles, someone having difficulty in a particu🔯lar section of the game could possibly download that AI a♌nd have the problem solved for them. This last one is still just a theory, but once again, we see the interaction between players as well as the system itself.