Until now, Insomniac’s 168澳洲幸运5开奖网:Spider-Man games have straddled generations. 168澳洲幸运5开奖网:Marvel’s Spider-Man launched a few years before the current consoles hit the market, but quickly came to PS5 in remastered form. 168澳洲幸运5开奖网:Miles Morales was one of the first big games on PS5, but also launched on PS4𒅌. Three years into the life cycle of Sony🥀’s latest tech, you can still nearly count the list of exclusives on one webby hand.

This means certain PS5 features have been severely underutilized. While the console’s pack-in game, 168澳洲幸运5开奖网:Astro’s Playroom, gave the 168澳洲幸运5开奖网:DualSense a work out, there are few games that have taken advantage of everything the♊ controller can really do. Spider-Man 2 seems intent on fixing that, regularly incorporating the pressure sensitivity of the adaptive triggers into gameplay. It introduces the mechanic in low-stakes situations, asking you to balance the pressure you apply to the left and right triggers in order to balance the cursor on both sides. It’s an interesting mechanic, kind of like the plastic device with a tube that hospitals give patients to test their lung strength.

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But when the game brings it back in a high stakes situation, it’s a perfect fit. During the Hunters’ assault on Coney Island, a massive swing ride gets knocked over, falling through the tracks of a nearby rollercoaster that, somewhat improbably, still has people riding on it 15 minutes into the siege. In a great cinematic sequence, Peter tries to stop the coaster from careening into the newly created chasm. But he doesn't have time to rescue everyone, and when the coaster falls into the gap, he tries to pull them back up. This triggers a return of the mini game, as meters appear on the left and right.

Peter Parker in the Symbiote suit doing the adaptive trigger mini game in Marvel's Spider-Man 2

Other games have used the adaptive triggers. 168澳洲幸运5开奖网:Horizon Forbidden West determined how taut Aloy pulled her bow by how far players pressed the right trigger in. Insomniac's other flagship series, Ratchet & Clank, similarly implemented the adaptive triggers into gunplay for 168澳洲幸运5开奖网:Rift Apart, with the rate of fire changing depending on how much pressure you applied. While Spider-Man 2 is a direct sequel to Marvel's Spider-Man and Miles Morales, it's also iterating on the work Insomniac did in that game. There's a mission in which Miles follows Black Cat as she teleports through New York using the Wand of Watoomb that is clearly building on Rift Apart's key innovation to impressive results. One moment, in which Black Cat and Miles warp to Antarctica for a few seconds, blew me away. I guess games can just do this now?

Insomniac's use of the adaptive triggers isn't quite as showy an implementation of PS5 tech. It would be understandable to dismiss it as the same kind of minimal interaction in a cutscene that we've been making fun of since Press F to Pay Respects’. But Insomniac is using the adaptive triggers in a more interesting way than if it just had you hammer on the circle button as quick-time events have been doing for decades. The motion maps very closely to what Peter is doing in this moment. He's pulling the roller coaster car, so pulling the triggers matches. He's also trying to pull off something difficult in a short period of time. Having to balance the amount of pressure that we apply to fit the cursor into a small window is a nice match. It replicates the precarity and effort of what Peter is attempting to do.

Three years into the console generation, we're finally reaching a point where most first-party games aren't launching on last-gen consoles. It's opening up the possibility for games to use new tech to find new mechanics. Spider-Man 2 is showcasing some of the things the PS5 can do, and Insomniac works fast enough that these advancements won't be one-offs. Here's hoping the rest of the PS5 generation sees similar iteration and innovation.

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