There is a lot to do in 168澳洲幸运5开奖网:Spider-Man 2. The main missions try to bring a sense of variety and narrative weight, offering spectacular set-pieces and connecting each boss battle to the story intimately. The side quests too may take the appearance of an open-world checklist, but they never overstay their welcome, and often complement the journeys Peter or Miles are undertaking before us. The best examples of this are the Frien♍dly Neighborhood Spider-Man side quests, which take a break from big crimes to help the man on the street, and teach us the value of listening.

This article contains minor spoilers for a Spider-Man 2 FNSM side quest

One of these missions involves helping Howard, the homeless man who tends to the pigeons in the first game. He sits with you by the shore and talks in poetic terms about the smokestacks billowing out in the water, and the Statue of Liberty. He tells you of his life, his struggles and successes, the things he has achieved, and his own legacy. Like these missions, Howard's life may be small in the grand scheme of existence, but it is powerful and heartfelt. It makes him feel, it makes you feel, and so it matters.

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Eventually, Howard tells you his birds need to be free. Confined by the city towers all their lives, he wants them to experience nature beyond the trees of Central Park. Your job is to escort them to the north of the map, up towards Astoria, where they can fly in the fields while still being able to visit Howard in the city. As you call and tell him of your plan, and of the birds' eventual return to him, Howard seems coy.

Marvel's Spider-Man 2 Miles gliding through the night sky with Howard's birds

You start to suspect something is wrong, but the conversation goes no further. This is Howard's moment, not yours. It's not about what you want to know, it's about what he wants to tell. You are simply aiding him in writing his story. You are showing him a glimpse of kindness in a world that has been so dark to him for so long. In other video games you can prod and pry, selecting every possible response until you get bored. Here, you just have to listen.

Once you set the birds free, you return to Howard to find only an ambulance. Howard has died of natural causes, and as he felt his life slipping away, all he wanted was to make sure his birds were protected. To make sure his birds were protected and, maybe, to be heard. You can give him that, and it's as heroic an act as you might do as Spider-Man.

The other FNSM missions follow this path too. One deals with an old man who has gotten lost, who you find sitting on a park bench reminiscing about his wife. Again, all there is to the mission is listening. It's not as exciting as chasing the Lizard through the river or backflipping off the Avengers Tower, but it gives greater importance to those set-pieces because we understand the heart of New York through them. With Peter and Miles both dealing with romantic struggles of their own throughout the game, it's especially pertinent that they meet a man with a love so strong it persists even after death, and still flares as the mind withers.

168澳洲幸运5开奖网:Spider-Man 2 is packed with great moments, bursting with life and colour and speed. But perhaps the best moment is when that all stops and slows down for a second, and lets you take it all in. In such a loud adventure, it's the seconds of quiet you'll remember the most, that keep you grounded. While you're off saving the world, you should never lose sight of the fact you're a Friendly Neighborhood Spider-Man at heart.

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