Splitgate is a game with a lot of dreams. Made by the four-person indie studio 1047 Games, Splitgate arrived on Steam back in 2019 with an interesting mix of Portal and Halo-style🎃 arena multiplayer gameplay. The game has lasers, get packs, machine guns, and most importantly, the ability to create, move, and shoot through po🤡rtals.
It's a novel concept and one that immediately came with massive esports aspiratiജons with a Si♓lver.tv partnership. Those aspirations are still there, but the buy-in from players wasn't. reports player counts were in the mere hundreds for the two years since then as 1047 continued development.
That all changed earlier this week. While there are plenty of PC players out there, most games don't hit the big time until they get a console release, which is exactly what Splitgate plans to do on July 27.
Before that, 1047 is hosting an open beta on Xbox, PlayStation, and PC, with full crossplay between the three of them. This has not only brought in thousands of new PlayStation and Xbox players but it's also brought back thousands of PC players too.
The beta got started on July 13, and although it took a week to really get going, Splitgate has been for the past three days. First, thꦍey had 1,000 players, then 4,000 concurrent players, and then 50,000 players. They , and that was only because .
With a hard cap , such as disconnects a🍌nd long login queues, 104🐬7 while they made back-end changes to increase server capacity.
"We have decided to take the beta offline for tonight. It’s been a rough day t🌞rying to handle this scale and❀ it’s not fair to you,” 1047 wrote last night. “Everyone who played the beta so far will get 5 drops as a token of our appreciation. Stay tuned for more updates and optimizations in the morning.”
Complicating matters was yesterday’s internet outage that took down 𝔉both the Steam an🙈d PlayStation storefronts. But then, that might have been a blessing for Splitgate as it b🌼uckled under playe﷽r counts it had never seen.