Google Stadia, the tech giants highly♍-anticipated game streaming service, launched today for Premiere Edition early adopters, and reviews for the service thus far seem to be mixed. While most are praising Google’s innovative play-it-your-way approach to gaming, others have voiced serious concerns regarding performance, even with higher-end setups and broadband connections.

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Yet, while we’ve yet to see i🌞f Stadia can truly live up to the hype on the end user’s side of things, game developers seem to already be sold on the proj💙ect. A few days prior to release, reached out to a few industry insiders and was apparently offered some very positive opinions regarding Google’s approach to game development.

Gwen Frey, the developer behind the recent indie puzzler Kine, seemed to have nothing but praise for Stadia. “It’s the best𝓡 o𝕴f PC and the best of console,” she said. “One specific set of hardware, but it's not limited by a specific box. Consoles are a pain in the ass.”

We’re not entire💮ly sure what she meant he🀅re, but it sounds like Frey was pretty eager to tout Stadia’s hands-off approach to hardware. A platform that removes the need to constantly update your hardware allows for a larger audience and makes the creator of games easier for developers.

David Canela, Project Lead behind the Stadia-exclusive title Gylt, s🅷aid that, "...the fact you’re only streaming video from servers, lag for online games is reduced a lot.” Clearly, many developers love the platform.

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Yet, major publications like The New York Times and Kotaku have recently voiced skeptical opinions of the service. Paul Tassi of Forbes was particularly critical, complaining of constant frame rate issues and declaring games like 168澳洲幸运5开奖网:Mortal Kombat 11 and Tomb Raider to be nearly unplayable via Google’s setup. This claim was then backed up with a video showcasing just how astoundingly poorly MK11 actually ran.

Mortal Kombat 11 screenshot

“You have 80% of a session going fine, but then the last 20% would suddenly lurch you into dropping, stuttering territory. And, in most games, all it takes is one hiccup to make you pay dearly,’ , and we’re inclined to agree. While perceptible input lag and occasional frame drops may not inhibit some less-sensitive gamers, seasoned Mortal Kombat veterans would almost certainly find the experience to be♏ completely unplayable.

So, is Google Stadia the “best of PC and the best of console,” as some have claimed? Though🌠 the potential is there, it seems like this so-called future technology remains a bit too far ahead of its time. In reality, most of the developers who’ve praised Stadia worked directly on games now available on the service. Cloud streaming could be the primary method of game delivery down the road, but in 2019, we don’t seem to be there quite yet.

NEXT: Stadᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚia Has No Answer For Data Caps, And That's A H🐠uge Problem