168澳洲幸运5开奖网:Star Wars Jedi: Survivor has one of the most confusing companion systems I’ve ever seen. I’ve played a lot of JRPGs where the mechanics are so loaded and complex that it takes you half the game to🎶 realise what each companion does, and a lot of TRPGs where each unit needs to be carefully managed to ensure you get the best out of them. Those are confusing in rewarding ways. In Jedi: Survivor, things just make no sense.
There are two main planets throughout the game - Koboh, the biggest hub world with the side quests, collectibles, and new areas to explore; and Jedah, which has currency you can find in the desert and room to roam, but nꦉot as much in the way of side quest🅘s. On Koboh, new character Bode is by your side, and on Jedah, you’ll be fighting with Merrin.
Already it feels like changes could be made there. Bode is fine, but Merrin is a fan favourite and arrives late in Fallen Order. She is given some narrative spotlight here, but mostly left in the background 𝔉while Cal is on his adventures. Being able to choose who came wi🅺th you at what time would help this, but it still wouldn’t cure the major problems with Jedi: Survivor’s companion system. The biggest issue is that your companions appear to be completely selfish.
Her꧅e’s what I mean: let’s say you’re on Koboh, trying to find a data pad one of the bad guys has. Bode, jetpack and all, comes with you. When you first enter the base, he will fl൲y around during combat, pulling foes away from you and blasting them to bits, or straight-up two-footing them in the air if they swarm you. He’ll do this automatically, but there is a cooldown mechanic that allows him to specifically target whoever you ask him to.
On Jedah, Merrin is similar, accompanying you on missions and proving a valuable asset in battle. But unfortunately, this is very inconsistent. As you make your way through any given section, Bode will fly off (or Merrin Blink away), leaving you on your own for long sections of the mission. Towards the end, they will return for the final combat, popping up in a cutscene or two, but then leaving you to fight on your own. Narratively, Bode is enjoyable enough and Merrin gets more spotlight, though I suspect some will dislike her n👍ew direction. But as companions, they’re hardly ever there.
It’s most telling with Bode on Koboh, since there’s so much else to do. You get side quests about saving prospectors, fighting wild beasts, or taking on dangerous criminals, and Bode just chills out without getting involved. If he’s with you and you dare to help somebody in need, he’ll plonk his🅘 ass down on the grass and tell you he’ll wait for you there. Likewise, if you stray from the game’s desired path on Jedah, don’t expect Merrin to put up with it.
These side quests have some good depth to them and feature interesting stories, but they’re very lonely adventures. Having Merrin or Bode with you to share the experience would make for a far more memorable time. It’s also more realistic - why wouldn’t Bode help sone trapped miners? Why would Merrin just hang out on the ship unless you’re on her designated planet? It doesn’t need to be a 168澳洲幸运5开奖网:Mass Effect-style system of having ten squadmates and picking two per mission, but tꦡhe chance to chat with your allies and have them actually be helpful, not just cutscene fillers, would give the game a major boost.
Cal can handle most things on his own, and we just about see enough of our companions that most people will play, enjoy fighting with Merrin, and shrug. But there was a real opportunity to elevate 168澳洲幸运5开奖网:Star Wars Jedi: Survivor, and it hasn’t taken it.༒ Instead,𒐪 it’s sitting on its ass and letting you go it alone.