168澳洲幸运5开奖网:Respawn Entertainment seemingly took criticism of 168澳洲幸运5开奖网:Star Wars Jedi: Fallen Order’s excessive collection of ponchos to heart, because the game’s bland customisation has been taken to extremes in the upcoming sequel. Survivor will allow protagonist Cal Kestis to transform from a vanilla twink to a c𒁏apable jedi unleashing his drip across the galaxy. In the origi🀅nal game, our only reward for exploring the galaxy was a collection of bland colour-swapped rain jackets, but that’s all about to change.
I collected them all, because revisiting Fallen Order’s many biomes was fun enough in itself that newfound spoils were simply a cherry-on-top, but I’d be lying i♍f I said I’d spent more than a few minutes browsing menus, shaking my head, and returning to the same outfit I had used for the entire game. There was nothing interesting about them, while essential features such as lightsaber customisation were locked behind arbitrary lore checkpoints instead of being availa✅ble from the start. It might have served the narrative, but detracted from the Jedi power fantasy.
Our own George Foster has already thrownℱ plenty of praise onto Survivor’s customisation after his hands-on preview. It helps that he also has a huge crush on Cameron Monaghan, which Respawn is encouraging further with this glor🥃ified dress-up simulator. Players can now unlock countless hairstyles, facial hair options, face markings, outfits, clothing colours, lightsaber colours, handles, and engravings, and even increased potential for BD-1. Several preview clips seem to outfit Cal with a mullet and facial hair so diabolical that I’m almost tempted to ask where exactly he was on January 6. Our original innocent Jedi boy is now corrupt.
The customisation creeps me out a little bit, partially because it takes a fairly ingrained and youthful character from the first game and gives us the freedom to shape him int𒐪o something entirely different. Throw a beard,
a few extra freckles, and longer hair on Cal and he ages a solid ten years or so - which feels like a bizarre leap even for a sequel to take. I fear that if we are given too much leeway to shape Cal we’ll bump into the inverse problem in that cosmetic rewards won’t be worth seeking out because the options are too overwhelming, or Cal grows into less of a character and more of a blank slaཧte for us to shape into whatever we 🐬like.
Despite our criticisms of Cal Kestis and his status as a r🏅ather forgettable white male hero, Fallen Order does a solid job of making us root for him, whether it be through his collective plight with the Mantis crew or a backstory that goes deeper into the High Republic era than we ever could have expected. It achieved this with the bland customisation options in tow, while Survivor seems far more interested in giving us freedom to shape Cal into a different kind of hero as he gathers his old crew and becomꦉes a darker, more weathered Jedi.
I’m not sold on it yet, since it goes against the tenets of a relatively linear narrative action game like this where more generic open world ideas risk diluting an experience that works better when operating amidst restraint. Cameron Monaghan is also a real ass dude, and his exact face, voice, ꦏand body inhabiting the role of Cal Kestis is part of the appeal, and so the act of growing his hair out and messing with him like a Barbie doll also feels extra weird.
Who knows, maybe in a few weeks time I’ll be desperate for a game where the ♒highlight of my journey is finding a cute pink poncho in a♓ bin on Bogano.