I'm not a vegan, but that doesn't mean I enjoy seeing a chicken get chopped in half. Yet that's the sight 168澳洲幸运5开奖网:Star Wars Jedi: Survivor has served up to me over and over again. I'm still early in the game — about five hours in — but in that time I've slaughtered more poultry than a Tyson factory.

Let me explain. After the game's introductory mission on Coruscant, Cal Kestis and BD-1 head out to visit their crusty old pal Greez on the planet Koboh. The game has you put down roots here, living in and expanding a settlement on the dusty Outer Rim world. Koboh has a bit of a Western vibe, and one of the first characters you meet is a space cowgirl named Mosey. The planet's wildlife plays into this theme too, and there are abundant Rawka, which Wookiepedia informs me are called ‘rushers’ by the locals.

Cal Kestis with a Rawka in Star Wars Jedi Survivor

That's a good name for these obnoxious little birds, because as soon as they catch sight of Cal, they turn and rush into his ankles. The attack is unblockable (signaled by them glowing red) so all you can do is either take the attack, dodge, or slice and dice them with your lightsaber before they hit you. It's like if cuckoos in Zelda were always ready to throw down.

When Cal slashes them vertically, they are split cleanly down the middle, with each half falling limply to the ground. There's no blood — after all, the heat from the lightsaber cauterizes the wound the moment the blade creates it — but it's pretty violent nonetheless. And Cal apparently not caring one way or the other about all the Rawka corpses he's leaving in his wake makes our good pal the ginger Jedi feel like a bit of a sociopath.

That's typical gaming stuff, though, right? We've been debating the best ways to diminish ludonarrative dissonance for the last 16 years, but it's hard to get rid of it entirely in an action game where you need enemies to beat. What's tough about killing the Rawkas is that it's easy to imagine that, in another version of the game, they could have been your adorable pals that Cal stopped to pet. You learn how to wall jump from Boglings. It's not hard to picture Cal learning how to do a charge attack from the rushing Rawkas.

The dissonance is exacerbated by the fact that there's a bit of a Goofy/Pluto conundrum happening on Koboh because you mercilessly kill these little chickens then go hop on your Nekko, which is just a big chicken, and ride it to the next spot where you'll kill some more little chickens. Cal seems to adhere to a size-based bird hierarchy, in which big birds are pets while little birds are only future nuggets.

Jedi: Survivor gets away with it because Rawka are annoying as hell to deal with. I'm always irritated when I see them because they're usually in small packs and are all ready to attack. You can Force pull one, and slice it in midair, but the others are ready to charge while you wait for your Force stamina to build back up. They're just annoying enough that I don't mind them being fileted. If Respawn had picked a slightly less irritating creature, they might have a legion of newly minted space vegetarians on their hands.

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