Summary

  • Star Wars Outlaws does away with one big Ubisoft open-world tradition.
  • Players won't have to climb radio towers to reveal parts of the map, as it opens up simply through exploration.
  • I don't hate radio towers, but they've never been done better than in Far Cry 3, so it's time to move on.

won't make players climb towers in the open world to reveal parts of the map, unlike nearly every game since the original .

It's been a big week for Star Wars fans, as and revealed a ton of new information about the series' first open-world game. While some of the news was good, like the🎃 release date being much earlier than we exp🌞ected and Nix being as adorable as ever, there was a fair amount of bad news too 168澳洲幸运5开奖网:thanks to the overpriced season pass and an internet connection being required for game in꧑sta🌊llation.

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Thieves fighting for their freedom? I’m into it.

It's a big shame (although one that Ubisoft has bought on itself) that the conversation surrounding Star Wars Outlaws right now is almost exclusively about its monetisation, because some of the details that have been shared about the game itself are very exciting, including how it's doing away with one tired open-world tradition.

Star Wars Outlaws Won't Feature Map-Revealing Towers In The Open World

When Star Wars Outlaws was first revealed as an open-world game by Ubisoft, we all assumed that it would follow the same formula that the studio has been using in nearly all of its games over the past decade. Most of all, it was pretty much a given that we'd be making Kay and Nix climb Star Wars-themed radio towers in the open world to reveal more of the map and fill it up with objective markers.

It looks like that isn't going to be the case after all, though. Game Informer's online content director Brian Shea recently had the chance to . After sharing a preview of the game, and was told they weren't in the game at all.

"From what I understand, it🍬’s just through exploration. Like, as you explore, the foꦇg dissipates where you go."

Instead, it seems like Outlaws will let players open up the map simply by exploring the world, which is exactly how it should be done. Let's hope that classic approach catches on so I never have to climb ꦯa radio tower and listen to Chadle🍨y prattle on again.

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