Much ado has been made about 168澳洲幸运5开奖网:Star Wars Outlaws, Ubisoft’s new open-world Star Wars game revealed at this year’s Summer Game Fest. The single-player, third-person game focuses on Kay Vess, an outlaw scoundrel attempting to pull off a huge heist. She’s accompanied by Nix, a cute lওittle guy you can instruct to do things for you, and the game will 168澳洲幸运5开奖网:feature space combat, vehicle combat, stealth and open combat, and branching dialogue. 168澳洲幸运5开奖网:As we’v𒁏e also recently found out, each planet i🦂n the game will be the size of abo🍷ut two or three zones in , and each of them will be “hand-crafted” instead of procedurally generated.
This is a good thing. , famously, will have over a thousand procedurally generated planets, but 168澳洲幸运5开奖网:like our own Stacey Henley, I’m not interested in that. Yes, many of those will have bespoke, hand-crafted content, but the majority of each planet will be large tiles that are “wrapped” around the world. Sure, there will be plenty of planets to visit, but why would you if there isn’t much to do on them? It makes Starfield feel huge, but it’s also kind of boring. I’m most i🐼nterested in space exploration when there are new populations to interact with and things to actually do. I want to see alien cultures, their own complicated societies and the things they build on their unique planets. Less Starfield, more , if you will.
It seems that Star Wars Outlaws will, in fact, be a little less Starfield, a little more KOTOR. According to the game’s creative director, every explorable area will be made by the studio inst𒁃ead of generated, which probably means more specific design, more interactivity, and more things to do. This is a great thing for players, and though some may be disappointed at the game’s ‘lack of size’, it means more content that’s actually fun. Far be it from me to dictate what people can enjoy, but scope really isn’t everything when it comes to story-driven, narrative games. Maybe flying around in space and settling on random planets just to see what’s up is your jam, but it’s not great for the story when most of the planets you land on have nothing going on – in fact, I consider it filler. Open-world doesn’t always have to mean gigantic, and a game’s world is often more fleshed-out and vibrant when care has been taken to make every explorable region feel individual and alive in its own way.
In general, I find the trend of games getting bigger very alarming. The business of game development is quickly becoming more and more unsustainable, as players demand more and more content from every game. Technical achievement🍷s do not actually make a game good, and they certainly are 168澳洲幸运5开奖网:not worth the crunch and countless delays that inevitably happen. 16🐠8澳洲幸运5开奖网:Costs to make and buy games are rising, and yet gamers start exercising their Twitter fingers if their open-world game doesn’t have enough empty space for them𝕴 to romp around in. I’m very happy to spend my time in a world crafted for my enjoyment and not to meet some arbitrary benchmark of size, and I wish more gamers felt tඣhe same.