Minor spoilers for Starfield Crimson Fleet quests ahead. Obviously.

168澳洲幸运5开奖网:Starfield excels in its questℱs, especially when they align with the game’s many factions. All the stories in the game are a little slow to start, with too many fetch quests forcing you on quick jaunts to boring planets, but when things get going, the peril feels genuine and the stakes high.

A lot of this is down to the characters, especially in the main quest with Constellation. Your mission to track down the mysterious Artifacts is fraught and mysterious, as different members of the team proffer their explanations and join you on various journeys acr𝔉oss the universe. You get to know them and their personalities, you’ll like some and hate others, you’ll wonder who brings a kid along in all this bloodshed, and you’ll feel every twist and turn harder for having people you care about caught up in everything.

Related: Starfield Review:⛎ One Small Step For RPGs, One Giant Leap Fo💫r Bethesda

But when given the option to join a pirate crew, sailing the seven solar systems and wreaking havoc as I go, I abandoned my good friends at Constellation in lieu of a life of crime. I think this upset Sarah Morgan, the kind woman who welcomed me into the expl﷽orer’s club and was my travelling companion at the time, but what is piracy without enemies?

starfield constellation characters

I always knew I was going to be a pirate in Starfield, ever since Bethesda unveiled that you could board ships and steal them. Interstellar boarding actions caught my interest far more than becoming a space cop or a space army man or a space businessman, s💧o this choice didn’t surprise me as much as it did poor Sarah. What I was a little surprised at, however, was that the only way to join was by going undercover and reporting back to some secret police force. I went with it, in the hopes that Bethesda’s roleplaying chops would come into play and I could backstab the hand that fed me with the Crimson Fleet none the wiser.

I quickly got into the piratical spirit. The Crimson Fleet sent me some tasks – stealing sapphire-encrusted trophies and hacking into banks, mostly – but I generally just tried to embody their spirit as best as possible while exploring the known galaxy. I’d loot unsuspecting traders orbiting gas giants and start proxy wars with the Freestar Collective to sate my bloodlust. I made a healthy living selling the Va’ruun ships I looted, even if it annoyed my secret service overlords, who were hoping I’d keep my good boy shoes on and somehow play nice while maintainin𝕴g a fearsome reputation. I’m no Gentleman Pirate.

starfield space fight explosion

Joining the Crimson Fleet allowed me to unleash my innermost instincts. I rarely play games as a bad🦹die on my first run, and the feeling was incredibl🐼y freeing. What’s the use of exploring the galaxy if you’re not going to leave a bloody trail of Spacer corpses in your wake?

Of course, this comes with its own problems. Sarah’s disapproval aside (I’m more inclined to travel with the morally ambiguous Andreja, anyway), I racked up quite a bounty in Freestar Collective systems💖. You see, they weren’t too keen on me regularly shooting down their ships and looting the shrapnel for parts. And yet, my Constellation co-star Sam Coe wouldn’t stop pestering me about going to one of the biggest Freestar cities, a cowboy-esque frontier town called Akila City.

A 50,000 credit bounty sat between me and progressing the game’s central story, which by this point had grabbed me as much as the pirate’s life. Luckily, my self-made business of selling off looted ships was booming – it helps that you can sell a stolen vehicle at any good spaceport after paying for it to be registe♑red – and I had plenty of cash spare even after upgrading to a B-class behemoth myself, complete with ꧑automated turrets, 2,000kg of cargo capacity, and devastating electromagnetic beams. Despite that 270k hole in my pocket, a few more jobs for my fellow Crimson Fleet captains helped me pay off my debts, and I was a free man.

starfield character in poncho
Behold the most fearsome pirate in the known universe, Ian.

While the Crimson Fleet’s anarchic ways were a calling for me, I found a home on board The Key, the massive occupied space station that serves as their base of operations. After dozens of hours in their company, I’d saved the bacon of many a pirate (from their bosses as often as their foes), bought and sold from the pirate market on board, and considered some of the people on board as close♛ friends. My weapons were tinkered with on Crimson Fleet workbenches, my boost pack launched me further thanks to their illegal materials, and my helmet didn’t just bear the pirates’ insignia, it was forged in the winding passages of their station.

I may have invested my stat points🔯 into upgrading my spacecraft instead of lockpicking or strength, I may have chosen the pirate’s life before meeting a single member of the organisation, but the Crimson Fleet welcomed me into the fold like one of their own and created a warm, safe space for me to fulfil all my illegal dreams. I won’t spoil the ending of🌸 their questline for you, but you should know that you don’t really choose the pirate’s life in Starfield, the Crimson Fleet chooses you.

Next: Starfield Wouldn't Be The Same With A Spoken Protagonist