After years of waiting, 168澳洲幸运5开奖网:Starfield is finally here. Many claimed the Xbox exclusive would either mark a brave new beginning for the platform or send it careening into a desolate planet never to return. Starfield has done neither. It's an extremely expansive game, but it hasn't exactly set the world alight. Not good enough to take the reins from Halo as Xbox's flagship, but comfortably good enough to stave off hungry Xbox owners after a long period of nothing followed by a short period of Redfall.
Starfield is unabashedly Bethesda and when it's this damn big, it was never going to be perfect. It's not even likely any two players will have the exact same experience because, well, that's kind of the point. I know for a fact that some of you reading this will have sunk tens of hours into Starfield without finding the secret casino on Earth's moon. Promise I'm not making it up, but do me a favor and read the rest of this before you go check.
‘Encumbrance’ is a word I don't think I’ve ever said out loud, but I've not been able to escape for the past two weeks. Like a lot of games, Starfield places a limit on the amount of stuff you can carry around with you. The key difference here is that not only is there a somewhat low limit on how much stuff you can carry, but grab too much and you lose the ability to use certain key skills like fast travel.
There are ways you can improve your encumbrance. Weightlifting will allow you to carry more, and you can weigh down your companions instead. However, the amount of stuff you can haul around with you is still pretty limited. It has sparked a lively debate among Starfield players over whether such a strict limit is a good thing because it adds to the game's realism, or if the thing it limits most is your enjoyment since there's so much to discover and you're forced to leave a lot of it behind.
I feel like I’ve heard this all before with 168澳洲幸运5开奖网:Breath of the Wild's weapon degradation. That debate was still going when 168澳洲幸运5开奖网:Tears of the Kingdom launched six years late♌r. Those who despised it in Breath of the Wild were heartbroken that the feature returned in the sequel, while others argued Tears of the Kingdom would have been a worse game without it.
Even though having a cap on what you can carry and your weapons breaking from overuse are two very different things, the argument over whether they should be a part of a video game or not is rooted in the same thing. Whether a game should be as real as possible, even if it's set in a futuristic space or a fictional land overthrown by a demon king, or if there's a line that, when crossed, makes the game become a little too realistic and pulls the player out of the experience. A line that some developers, perhaps most notably 168澳洲幸运5开奖网:FromSoftware, cross with every intention of inconveniencing players. It's a core component of pretty much every Souls game ever made and a big reason why a lot of people fall off them pretty fast.
The weapon degradation debate has been surprisingly quiet since Tears of the Kingdom launched, likely because Nintendo implemented a very clever workaround. Link can fuse items together now🔜, giving the player the opportunity to make their weapons more durable, and more powerful, by attaching them to pretty much anything they like. In Breath of the Wild you had to find a new weapon when yours broke, but in Tears of the Kingdom you can just make a new one.
Whether Bethesda does anything about its encumbrance limits remains to be seen. If those who hate it complain loud enough, perhaps a future update will add new ways to boost the amount of stuff you can carry. Or, if you're playing on PC, a million different mods will let you cart about as much stuff as you like. On the bright side, at least your weapons don’t break. I’m assuming that, 168澳洲幸运5开奖网:and maps getting considerably worse, are two things we have to look forward to 300 years fᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚrom now.