168澳洲幸运5开奖网:I’ve w👍ritten about mﷺy brutal ADHD in the past, and how I’m always searching for new ways to stimulate my brain while still feeling like I’ඣm being productive. One major way I do this is by listening to podcasts – my auditory processing is much better than my visual processing, because unless I&rsquoꦬ;m medicated, my eyes tend to glaze over unless I really focus on reading something. I’m a born skimmer, unfortunately.

I listen to podcasts while I do chores, run, and drive, but most of all, I listen to podcasts while I play video games🦂. I used to do this a lot with , and later with , as both are games that don’t require a lot of brain cells to play. I don’t typically do this with RPGs, because I like to focus on immersion and dialogue, but to my surprise, I’ve found that is perfect for playing while I listen to podcasts.

Related: I Snitched To A Cop In Starfield And Now I&rs🌼quo;m Mad At The Game

Don’t get me wrong, I’m not encouraging you to put headphones on while playing through the story m🌞issions. I do think games, especially narrative-driven RPGs, deserve more attention than thatඣ. I’m talking about all the other miscellaneous, boring stuff that Starfield has – or lets – you do in the time between side missions.

A small hab ring and wind farms on a dusty Starfield planet

When you first enter New Atlantis, there’s a digital kiosk somewhere off to the side with a mission board, right next to another kiosk that lets you pay off your bounty. I picked up a few missions there, some of which involved taking out pirate ships, and some that involved surveying planets. Starfield do💧esn’t let you remove quests from your tracker, which means they’re just in there, sitting in between tasks I actually want to do to progress the story. As somebody who hates seeing things left undone, I’ve made an effort to clear them out of my mission log whenever is convenient. That means I actually have to survey planets that otherwise have nothing interesting on them.

This is not an enjoyable process. It involves landing in a random spot on the planet, chasing alien life around trying to scan them, getting violently murdered by stronger, very aggressive hostile species (can’t blame them, I’m the alien here), 🌃hunting for multiple different𒁏 plants, and slowly walking several in-game kilometres to check out various geological features.

Starfield moon surface with a gas giant in the night sky

You can’t just scan them once and be done wi🅰th it either, you have to scan each species multiple times. I’ve found myself dragging my feet across huge expanses of barren land, hunting for one🎃 last instance of a specific plant or small trilobite, unable to find one. Finish one area, and you’ll probably have to repeat the process in another part of the planet because there are often multiple biomes.

It’s agonising work when there’s nothing to focus on but the empty land in front of you, but I’ve found that putting my headphones on and popping on 𒉰a good podcast makes it more tolerable, even enjoyable at times. It refocuses what I’m doing to a mindless activity instead of something that makes me want to tear my hair out. I’m not forcing myself to do the most boring busywork possible in a game, I’m just occupying my hands while I do what I actually want to do: listen to the newest Binchtopia 🉐episode.

Starfield: How to 100% survey a planet

It kind of sucks that there are so many boring parts to one of the most anticipated RPGs of the year, but I have to remind myself that I did this to myself. Nobody forced me to land on this planet and scan all the life I could find there, it’s just a way to pass the time and an excuse to binge the 𝄹podcasts I’ve fallen behind on. Much like how I spent hours in PowerWash Simulator just jet-cleaning stuff to empty my brain, I find myself crossing gigantic expanses of land in search for one last cliffberry bush to 100 percent my survey data. It’s mindless, and I’ll survive it.

Next: Sꦐtarfield Brings Back Bethesda’s Weird Metaphysical Lore With Its Ending