I’ve lost count how many times my interstellar adventure in Bethesda’s 168澳洲幸运5开奖网:Starfield has been brought to a standstill because I had too much rubbish in my spaceꦐ cowgirl’s pockets. She has planets to save and mysteries to solve, and there is no time to stop and figure out which freeze-dried noodles and laser rifles I can justify leaving behind. This is a constant annoyance in the game’s early hours, and never really goes away. Gameplay is eternally saddled by the frustration of needing to sell items and maintain your inventory.
Even in the opening hours, you’ll constantly be fumbling into the m🅷enu in search of whatever mineral or spacesuit is heaviest, deciding against your better judgement to dump it on the surface of a random pl💛anet because otherwise you won’t have enough oxygen to find whatever shop is willing to buy it off you. You also can’t fast travel while carrying too many items, which makes sense - it stops us from being greedy buggers who hoover up everything there is to find on each planet, but the initial limits are far too strict to feel reasonable.
Starfield presents an endless series of planets filled with loot and resources. These are the primary reason to bother landing on unpopulated biomes in the first place, so it feels odd to have that exploration hampered by a limited inventory that is only alleviated by a few more levels and perks or being lucky enough to stumble across a spacesuit that can add only a dozen or so kilograms to your carrying capacity. Once I found this equipment, there was never a reason to take it off because doing so would make the game less fun. Or more tedious, because the worst thing about RPGs like Skyrim or 168澳洲幸运5开奖网:The Witcher 3 is to be punished by your own greed. I just want to be a rich space pirate with💯 TARDIS pockets, is that really too much to ask?
The general expectation is to constantly hand over unnecessary items and resources to companions or the ship’s cargo hold. Not only will your allies get use out of weapons and armour you throw their way, they also never co🦩mplain about being treated as humanoid pack mules I also want to flirt with all the time. If I’m in the middle of a mission and find myselfཧ unable to run or make use of my boost pack because I’m carrying too many canteen trays and toilet paper, I’m free to turn to Andreja and make her hold them all for me. No complaints, and we continue on. However, while you can craft using materials from your ship’s cargo directly, you’ll have to manually remove items from companions before you can use them, adding another layer of annoyance to proceedings.
I understand what Bethesda is going for here, and there is a strategy to balancing all of your belongings in different places, so they can be used for selling, crafting, and whatever else. But it is never clear h🀅ow all of these inventories are consolidated, meaning I now have the most chaotic living situation imaginable as my mixture of guns, space rocks, random items of clothing, and likely expiring food lingers in the pockets of countless people and ships I won’t be stepping on for some time, if at all if 🧸I end up selling them for credits. Starfield is a bigger game than Skyrim and Fallout 3 combined, so it seems obstructive to make inventory space even stricter when we’re constantly encouraged to do our own thing without compromise.
Overencumbered moveme🦩nt and the limitations on fast travel only serve to make Starfield a less enjoyable experience. I’m constaꦫntly worrying about whether a rare weapon or spacesuit I stumble across will need to be left behind, or I’ll risk a tedious jaunt back to my ship purely to manage an inventory that is perpetually close to bursting. I’m crossing my fingers for a patch, or at least a mod that dials down the bullshit that I’m already tired of having to deal with.