players aren't very impressed with the game's outpost-building mechanic, calling it a big downgrade from the settlement building that was in .
At launch, Fallout 4 was a pretty divisive game thanks to its voiced protagonist, simpler RPG mechanics, and a greater focus on combat than any other game from Bethesda. One element of Fallout 4 that wasn't divisive, however, was its settlement building, whic𓆉h let players create their own homesteads with a surprisingly vast numb🔯er of options, leading to some impressive creations and a ton of variety if you chose to dive into the mechanics.
Before launch, , this time called Outposts. Considering how many big promises were made about Starfield before it released and ꦅhow much depth it seemed to have, many fans hoped that Outpots would improve upon what was seen in Fallout 4 in several ways, or at least match u🧔p to it.
That doesn't appear to be what has happened, however, as many fans have expressed disappointment in the Outpost building and its more simplistic mechanics. has seen a lot of attention and support from other players, making it one of the week's most up-voted posts.
In the post, hellothere564738 starts by noting that they're a big fan of Starfield, calling it "almost perfect", before saying that Outposts were the feature they were most excited about after how well they were done in Fallout 4. They've quickly realised there's a big difference between Starfield and Fallout 4's base-building mechanics, however, with one of the biggest being that the only options are squares, circles, and hexagons.
They also point out how many "unnecessary 🃏restrictions" there are when building Outposts, 🎃such as being forced to build airlocks even on breathable planets and have what they describe as the "absolute worst" door in the game. Another problem the user has is that you can only have three people per settlement at the start of the game, which is a big downgrade from Fallout 4.
It's a very detailed post that points out more problems with the system, like outpost linking being weird and the landing pad taking up so much room, among other things. The massive number of upvotes on the post indicate that a lot of players agree with this, as do the numerous comments from other players sharing their own gripes with Outposts, such as resource management, small item capacity, and lack of innovation from Fallout 4.
Although there are some players defending Outposts in the comments, the vast majority of them seem very unhappy with how it's been implemented in the game and hope that Bethesda either add more things to it through DLC or that the playerbase comes up with mods that fix the issues.