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Bethesda Game Studios didn't have to go so hard into the feeling of captaining a starship in 168澳洲幸运5开奖网:Starfield, but we're quite glad they did. One of the most important roles of any captain is to find the right crew, and in a fairly realistic twist that feeds into Starfield's role-playing systems quite neatly, you can't just go around asking a bunch of people to sign up from the get-go. You've got to earn some space-lanes street cred.
By raising your Ship Command level, you will gradually unlock the ability to have as many eight crew members aboard your vessel. Here's why that matters - and what you'll need to do to make it happen.
Why Crew Size Counts In Starfield
Your starter ship, the Frontier, has a maximum crew capacity of just two. As it happens, you'll only be able to have three crew members in all without taking ranks in Ship Command, and you can't do that at the beginning of your Starfield adventure. More on that soon.
With two crew members, you only have room to assign folks to two parts of the Frontier. Where they go is dependent on what they bring to the table; different potential crew all have their own specialties, and they'll pitch in there, where they will naturally prove most useful. Potential crew includes Constellation characters, like Sarah and Vasco, so you ought to be able to hit tha🔯t two-count from the get-go.
There's also the fact that bigger ships have larger maximum crew, and it'd be a shame if you didn't take advantage of that to use them to their fullest. Plus, isn't it neat waltzing around your ship, and seeing so many friends? We think so, at least.
But imagine, now, that you're flying a ship with a max capacity of more than two. Say, four. That means you can assign four people, of course, which by proxy means you will be able to grant bonuses to four aspects of your ship. Bonuses differ, but they'll often provide extra protection, or restore critical systems via backups, during spac𝓀e battles. This form of combat can be quite tough, and crew specialties can really make a difference.
Someone with a second rank in Starship Engineering, for exa🦋mple, will grant your ship the buffs as if you had those two ranks yourself, meaning your ship will repair ten percent faster, and enjoys a 25 percent damage mitigation modifier. Handy to have around.
How To Increase Ship Command Level
The Ship Command Level skill is a Master-tier skill within the Social category. Since Master-tier skills require players to have spent a minimum of 12 points in their category before they unlock, you will need to be level 13 at minimum to get here, and that's assuming a beeline. We don't recommend beelining it, since there's so much else you can be taking ranks in early on that'll help get you formidable enough to survive the early game.
But eventually, you should work toward unlocking Ship Command. Sometime in your twenties, level-wise, seems a fair enough time, but there's no harm in waiting later if you find yourself more thoroughly invested in a separate category, like Combat or Tech.
Once you have unlocked the Master tier, you're ready to begin putting ranks into Ship Command. Here's what each rank does, and what you'll need to do after reaching it before you can put another skill point into it:
Rank |
Reward |
Requirement |
One |
You can have up to four crew members aboard a ship at once. |
Spend 12 skill points in the Social category. |
Two |
You can have up to five crew members aboard a ship at once. |
Either board or destroy fivღe ships with at least two crew aboard your ship🗹. |
Three |
You can have up to six crew members aboard a ship at once. |
Either board or destroy 25 shi⛎ps with at l♛east four crew or more. |
Four |
You can have up to eight active crew members. |
Either ℱboard or destroy 50 ships with at l൩east six crew or more. |
One last thing to remember. Even if you have all four ranks in Ship Command, you won't be able to buy ships beyond Class A without taking the third and fourth