I’m very excited for 168澳洲幸运5开奖网:Starfield. I’m trying not to be, because we’ve all seen what high expectations can do to a game. I expect Starfield to fall somewhere between 168澳洲幸运5开奖网:Cyberpunk 2077 and 168澳洲幸运5开奖网:Elden Ring on the living-up-to-the-hype metre,ღ but I don’t want my own expectations getting too high.
I’ve been eyeing Bethesda’s spacefaring RPG with trepidation up until now. The claim of crafting 1,000 planets makes me worry that it won’t be a bespoke, curated experience, but the latest trailer not only revealed a 168澳洲幸运5开奖网:September 6 release date, but also 168澳洲幸运5开奖网:went all in on the smaller moments, the asteroid cathe🍒drals and the stories within.
It was great, plying us with a minute of lingering shots straight out of 2001: A Space Odyssey or Alien, in addition to story elements that sold me on the main narrative without giving anything away. Moons rise over gas giants, lights flicker on retrofuturistic bridge consoles, and lenses flare more than a🌺 J.J. Abrams movie. This one minute trailer sold me on Starfield, turning me from sceptic to believer in just 60 seconds. Then Todd Howard appeared.
I’ve got nothing againstꩲ the Starfield director, but I was annoyed by his words. He announced a Starfield Direct on June 11, where we’ll find out more about the game. The trouble is, I don’t want to know.
I remember the trailer when Bethesda showed off the space pirates. Space pirates should be the easiest win for Starfield. Space pirates are inherently cool. Pirates, but space. And yet the devs kept talking and talking, and eventually ended up making the pirates into cops? I like the roleplaying aspect of this – more choice the better, generally speaking – but it killed any interest I had in them. Do you realise how hard it is to make space pira🌱tes sound uncool? And yet, through showing off too much of the game, Bethesda managed it.
If I’d have stumbled across this decision on my own terms, with lashings of context and a hundred other quests informing my choice, being offered to go undercover by the space police would have been an interesting piece of worldbuilding. I wo🌃uld have declined, but I wouldn’t have hated it as much as the devs straight up telling me: “Yoꦆur pirate can be a cop!”
There’s something to be said for a bit of secrecy. As games press, we often get a little nervous if a release date approaches and we’ve seen very little of a game, but in this case, I’d prefer it. Firstly, this is just how Bethesda does things, but secondly, I want to experience Starfield for myself. I donꦇ’t want some showcase to spoil everything, I just want to play the bloody game and feel the sense of discovery that comes with stumbling upon a planet with a corrosive atmosphere that rots my equipment or a subplot based on an interstellar religion embarking on a galactic heist.
Starfield’s most recent trailer was, dare I say it, per🧔fect. It gave us glimpses at the heart of the game’s narrative and the planetary panning shots gave us the sense of immense scale that Howard & Co. are so proud of. At this point, I don’t need more than those vibes to get me to play Starfield, and I wouldn’t even if it wasn’t my job to play it, either. Maybe if you’re still on the fence, seeing more of the game may sway you either way, but I hope we don’tꦗ see too much.
Bethesda, whether intentionally or not, has created an aura of mystery around Starfield. It has shown already that when it dಌives too deep on story elements, it can make even the coolest ideas seem dull. I don’t want to see a ten minute section looking at crafting armour upgrades or modifying your ship, I don’t want an out of context intro to an antagonist, I want to experience all that when I’m actually playing the game. If Todd Howard could keep his trap firmly shut for the next six months, Starfield will retain its air of mystery, and we’ll crest the horizon of autumn knowing little other than it’s a spacefaring RPG with impeccable sci-fi vibes and a compelling narrative with plenty yet to discover. I expect June’s Direct to spoil the party, but if it can keep its cards relatively close to its chest, I’ll still be excited to start Starfield’s engines come September.