Summary

  • After releasing on July 9, Once Human is out in the wild, and is officially in the midst of its second season.
  • That said, not all reception for the game has been positive, with Starry Studio calling the feedback for Season 2 "demoralising."
  • Once Human boasts solid player numbers on Steam, though fan feedback is crucial to the game's long-term viability.

In case you missed it, 168澳洲幸运5开奖网:Once Human is officially out in the wild. After previously undergoing a closed beta, the free-to-play multiplayer open-world survival🐈 game received a re-debut at Summer Games Fest, and officially launched on July 9.

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Flash forward to today, and Starry Studio's, a subsidiary of NetEase, title is in its second season. However, feedback for the game's Season 2 has been less than positive, with Starry admitting that it has been "demoralising."

Starry Studio Shares Feedback On Discord

, the team behind Once Human took to the game's official Discord to share a statement regarding player feedback.

Part of that statement read as follows:

"Since the start of Season 2, we've received a lot of feedback. Some of it has been quite demoralising, but what's important is that it's made us aware of how your experience has been affected by the changes we've made. ...

We value your opinions and hope that we'll be able to fulfill all of your requests in future updates."

Per the Discord statement, the two issues that Starry has identified are in relation to weapon builds and scenario tags. In response to the former, a blueprint conversion system is being introduced. The latter issue will be resolved after a player survey, per Eurogamer's transcription.

It's unclear where exactly this "demoralising" feedback has been shared. That's because, , the Once Human Discord feedback section submits comments directly to the team. As a result, none of the feedback is posted publicly.

To this point, Once Human has been a success on Steam, with a solid average of around 100,000 concurrent players daily, , a . Presently, the game has an all-time peak of 231,668 and a 24-hour peak of 119,979, pretty good numbers for an emerging free-t♈o-play title.

Either way, whatever the feedback may be, it's unfortunate to hear that it's "demoralising" for the team. Feedback is undoubtedly important to a game's long-term viability, but not at the expense of respect and kindness.

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