The unspoken truth in all stealth games is that the protagonist is pretty much endowed with a unique set of superpowers. They're invisible underwater, can effortlessly and silently crawl up buildings like Spider-Man, and summon objects to throw as distractions for enemies. These are all the products of common stealth tropes that argue with logic.

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Every video game gen🧸re has conventions that make the gameplay more dynamic and enjoyable, even if defying all logic and hardly making a shred of sense in the real world. Stealth is no less any different and has many tropes that fall victim to💜 this.

10 Sneaking Up On Enemies I꧋n🐷 Water Or Atop Ledges

A split image of your character underwater swimming up to an enemy in COD Modern Warfare 2, and the main character in Sniper Elite climbing up vines to a soldier by a ledge.

Two means of getting to enemies in a stealth environment in video games involve using water or climbing up to a ledge of a tall structure. Water-based stealth and ledge takedowns are standard in the 168澳洲幸运5开奖网:Assassin's Creed games, 168澳洲幸运5开奖网:Sniper Elite, 168澳洲幸运5开奖网:Uncharted, and even in 2022's 168澳洲幸运5开奖网:Call of Duty: Modern Warfare 2.

These methods are meant to give your enemies the element of surprise, but they won't be as successful in the real world. Climbing up to a ledge is strenuous work with loud footwork, and the guards won't be oblivious and only look straight ahead, ignoring the hand dangling beneath their feet. In water, you'll be spotted immediately with ripples, splashes, and the outline of your body, especially as you swim right at them.

9 Instant𒀰 Death If Discovered

Close up of the Xenomorph's jaws in Alien: Isolation as it instantly kills you for game over.

This trope is common in horror games where stealth is a primary mechanic, like 168澳洲幸运5开奖网:Alien: Isolation, Soma, and 168澳洲幸运5开奖网:A Plague Tale: Innocence. But some missions in games that require stealth also fail if you manage to be seen by a single enemy. It makes you constantly restart, and it's a pesky condition to implement.

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Most of the time, you have your weapons to defend yourself in these games, so you may as well be allowed to use them when things don't go to plan. At least a quick time event to have a brief struggle that lowers your health.

8 🦋 Tagging Or Highlighting Enemies

An Assassin using Eagle Vision to scan for enemies around the surroundings, with the Assassin character highlighted in blue and the enemies in red.

Knowing which parts of the map enemies are patrolling spells life and death in a game, and how you keep tabs on that is often through some mechanic where you tag and highlight them. Assassin's Creed has a good explanation for this ability with the backstory of the assassin's Eagle Vision trait, while some other games find nonsensical ways of including it.

When not having strange super-powered abilities like Agent 47 doing an X-Ray scan of the environment and Nathan Drake tagging soldiers by hovering a weapon by them, you're gifted powerful reality-altering enemy tagging tools such as a camera in 168澳洲幸运5开奖网:Far Cry 3, your sniper rifle scope in Sniper Elite, 🃏and a pair of binཧoculars with more power than is believeable.

7 Throwable Object Distractions ꦬ

Joel leaning back and throwing a brick toward a hostile Hunter in The Last of Us.

Having 168澳洲幸运5开奖网:throwable objectꦓs as a tool to distract enemies is a basic requirement when it comes to games that feature stealth. Whether a rock in Far Cry 3, various ceramic pots in 168澳洲幸运5开奖网:A Plague Tale games, or bricks and glass bottles in 168澳洲幸运5开奖网:The Last of Us, you'd need to have something equipped to have enemies move to a desired spot to sneak past or take them out.

Their first instinct isn't to turn around and wonder who could be throwing that object behind them. Rather, the enemies will follow where it lands to inspect the item and stare at it for an unreasonably long length of time. They don't think to question just how that item magically traveled there. How does it not cross their minds?

6 Disguis🧔ing Or Camouflaging Yourself In Crowds Or Foliage 🌳

A split image of Agent 47 dressed in a SWAT gear disguise as he inspects a rifle in front of enemies, and Aloy crouched in a bed of red foliage with a machine near.

A notorious stealth tactic in video games is blending in with crowds to evade enemies, crouching in "dense" foliage to keep hidden, or 168澳洲幸运5开奖网:putting on a disguise to pass as one of the enemy NPCs in restricted areas. Assassin's Creed, 168澳洲幸运5开奖网:Horizon Zero Dawn, 168澳洲幸运5开奖网:Ghost of Tsushima, and the Hitman games are just a few of many that have you take advantage o💮f this trope.

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It's quite a naive way to avoid detection from enemies. If you're spotted and seen walking into conveniently placed bushes that still display your head while crouched and have gaps that can reveal movement or wedge yourself in between a group of NPCs, enemies will be sure to disregard you.

5 Easily Tampering ꦛWith Alarm Systems

The player holding an AK weapon as a prompt to hold a button to disable the red alarm box in front of them appears on-screen.

Deus Ex, Far Cry, and Assassin's Creed are just some games with stealth components tied to disabling alarm systems. If you don't, a whole squad of reinforcements will show up at your doorstep, and your bad day is made even worse. Luckily, they aren't in the most secure locations and are easily reachable to tamper with.

Sometimes it's as easy as holding one button, and Assassin's Creed allows you to booby-trap it, so the fire will blow back on an enemy when lit. You'd think these would be more advanced and placed in a less obvious fashion.

4 ꦅ Enemies Forgetting About You And Ignoring Bodies

Sekiro hiding against a wall of the interior of a building, as a group of torch-wielding enemies are searching for him.

In most cases, enemies will have a UI meter above their heads indicating your detection level, yellow meaning they don't understand what they saw and will look around, and red being that you've been spotted. If you hide out long enough, enemies are programmed to forget about you and eventually leave you alone.

The same is true of any dead bodies of their friends you may have already dealt with. They'll inspect the body and shout to their buddies to stay alert, only to go back to business as usual within a short span. You'll likely face continuous fire from enemies once spotted in real life, and a body of a fallen comrade is not something they'll happily forgive and forget.

3 ♌ 🉐 Crouching For A Long Time

Plague Tale Innocence - characters creeping through street in extended crouch.

Remaining in a crouch position for a long duration in place is already hard enough, but you'll mostly be squatting on the move when playing a stealth game to sneak around better. You might be super cautious about potentially alerting an enemy, so you'll have your characters travel for long periods and distances in a c🀅rouch position, especially in A Plague Tale and The Last of Us.

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This isn't practical in the least bit in reality, as an attempt to crouch walk to even the shortest destination can cause your legs to give out from weakness and have you topple over from the exhaustion of your leg muscles. These characters must have all been getting in leg days at the gym and training alongside Olympic athletes between each level.

2 🦋 Silent Takedowns Are Anythin🥃g But Silent

Rise Of The Tomb Raider - Screenshot of Lara Croft as she's about to attack enemies from the air.

Silent or stealth takedowns are a staple of stealth sections in video games. You typically have a designated button to hold or press to trigger an animation of your character brutally eliminating an enemy in what's supposed to be a silent motion. However, these takedowns 168澳洲幸运5开奖网:make much more noise than games lead you to believe.

Incapacitating enemies from the air like in 168澳洲幸运5开奖网:Tomb Raider, Uncharted, and Assassin's Creed, using a garotte wire in Hitman, and plunging a knife or an axe into a person makes all kinds of harsh agonizing struggles and sounds. Even throwing a guard off a ledge will have them screaming the whole way down and immediately alert others to your presence, let alone the impact with the ground.

1 ღ Killing Dogs

Ellie crouched in the grass as she aims an arrow at a dog with some WLF soldiers.

Dear games, please end the cruel cycle of harming dogs. This stealth game mechan𝔉ic makes absolutely no sense to include because dogs are the sweetest and most warm creatures that love us to death and do not deserve this fate at all. Throw all the NPCs you want for us to stealth kill, but the dogs are uncalled for.

Many games sadly resort to using dogs as a way of alerting enemies and having them rush at you in attack, leaving you no choice but to harm them fatally. The most heinous examples of this mechanic are in games such as Far Cry 3, 168澳洲幸运5开奖网:The Last of Us Part 2, and 168澳洲幸运5开奖网:Call of Duty. Why not have you throw treats💯 at them in▨stead or get rid of them altogether?

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