As much as Steam Machines are considered a major failure for Valve in a hardware market, there wouldn't be a 168澳洲幸运5开奖网:Steam Deck without them. At least as far as Valve's concerned.

During an interview with , Valve’s Greg Coomer and Lawrence Yang explained how the team has learned from its p꧟ast mistakes. The designers explained how th🍌e lessons learned from earlier hardware units, including Steam Machines, Steam Link, and Steam Controller, were instrumental in making the Steam Deck possible today.

Related: Steam Deck Might Be Great For Today's Games, But Can It Carry You Into The Future?

“We didn’t really want to bring this device to customers until we felt it was ready,” Greg Coomer says. He goes on to say that he didn’t think the company would’ve made as much progress on Steam Deck if it didn’t have that experience with Steam Machine's failure, as well as work on other devices in the past.

Lawrence Yang elaborated on this, explaining, &ldqu❀o;All of it is stuff that we’ve done before, and we’re just drawing on all that prior experience to make this device as good as we can make it.”

Designer Scott Dalton chimed in to ex🐟plain the Steam Machines shortcomings. He says it was a "classic chicken and egg problem", since it was a Linux-based PC before games ran on Linux.

In another recent revelation, we learned that Steam Deck early prototypes originally started as the combination of a Steam Controller with a Steam Liℱnk inside. Valve actually went on to prototype such a product back in the early 2010s, b🌺ut technical hurdles prevented it from coming to fruition at tꦛhat time.

Steam Deck

As much as the Steam Deck looks promising and attractive to many today, it wasn’t always like that. According to the devs, at one point, the team created some “terrifying 💃prototypes” nickn🅘amed the Ugly Baby, leaving us to wonder how exactly the upcoming handheld consol🌄e might have looked back then.

Despite having some similarities with the Nintendo Switch, Valve insists the Steam Deck 168澳洲幸运5开奖网:is going𓂃 after a whole different a꧂udience, aiming for “high-end PC gamers” first. Therefore, the device will be 168澳洲幸运5开奖网:aiming at 30 FPS as the minimum playable𒁏 target even for the heaviest modern triple-A titles.

Next: Raꦅtchet & Clank: Rift Apart Brings The PS2 And PS3 Stories Together Like Never Before