It’s about to become a lot easier for developers to get their games platested on Steam. A brand new playಞ✨test feature is going to allow developers to gather playtesters straight from the Steam storefront.
This new feature is being called Steam Playtest, and Valve has just released its beta concept. The idea is simple: let users sign up for playtesting on the Steam storefront. There's no mailing lists to manꦿage, no keys to send out--all signups are handled in Steam, with the developer totally in control every step of the way.
When a developer wants to schedule a playtest, they go into Steamworks (that's the development side of Steam) to determine when the playtest will take place and how many people they want to test with. Then a brand new "Request Access" button appears on that game's storefront page. Players click on the button to ask to be let into the playtest and are then placed into a queue which the developer can see 𓆉on their end. The dev then approves however many players from the queue that they requested in their playtest parameters.
Playtests work sort of like how deജmos do on Steam. They have a secondary appID so that they don't interfere with the final game whenever it releases. This also means that playtesters can't write reviews and no data from their tests gets carried over to the final product.
Steam Playtest is free for developers to use and is considered an additional tool to use along with Steam Early Access. Some devs prefer to use the 168澳洲幸运5开奖网:alpha/beta test model of development, while others prefer to have a devoted group of fans continuously play ꧋the game during its development. It'll be up to the developer which model works best for ✨them.
Also, Steam Playtestꦕ is still in beta, so it's 🌳subject to change. To request access to try it out, follow .
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