168澳洲幸运5开奖网:Stranger of Paradise has been having a few problems with ꦦperformance on PC and consoles, mostly in maintaining a high FPS, and one player might've found out why - hair. In a scene with an elf on minimum graphics and with shadows disabled, their fps dropped to eight. That's on an RTX 3090. But with the elf shaved bald, the fps ticked back up.
It's not just head hair - fur coats and other detailed textures have a similar impact, dragging down fps. It looks like an 🅠issue with model optimisation, hence why fiddling with settings doesn't do much to alleviate the problem. It takes full moddi𒊎ng and removal of hair to make dialogue scenes bearable.
The Twitter user who figured out the fix (as spotted by ) later uploaded a video of the entire gang with shaved heads, giving them a more stable 30 fps. It's not perfect, but it's definitely better. The issue is that it's not just vital characters that are wildly detailed - everything from Jack to bats are riddled with polygons, with up to 30MB geometry even for common enemies. No wonder the game chugs like a steam𓆉 engine.
Right now, there's no official fix. The best you can do is shave everyone's hair off or face unbelievable stuttering as seen in the video above. But even🀅 that's not a surefire fix. Models have meshes underneath clothes, adding even more unnecessary complexity that only hampers performance.
"Final Fantasy Origins seemingly has a lot of framerate (and resolution/vꩲisual) issues (especially on consoles)," DeathChaos wrote on Twitter. "It's because their models are genuinely the worst optimised thing I've ever seen, including stuff like 30MB geometry for (some) common enemies."
Someone put this to the test by talking to the Minister, a bearded man with a luscious fur coat, and their game - again, 168澳洲幸运5开奖网:on an RTX 3090 - dropped to 25 fps. While PC players can awkwardly chop ev🤪eryone's locks off, console players are left in the mud until Square Enix addresses the issue.