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Cammy is a long-time favorite among fans of the series; so, it should come as no surprise that she is gracing 168澳洲幸运5开奖网:Street Fighter 6 with her presence. A lot has changed in the world of Street Fighter since Cammy debuted in Super Street Fighter 2, but while Cammy certainly has a new toꦓol or two, her fundamentals-focused style o𒈔f gameplay will be familiar to those who have used her in the past.
If you aren't familiar with Cammy, then here is all you need to know: Cammy has every tool you need to succeed when squaring up against opponents. Her normal attacks as excellent, and her specials compliment them perfectly. This guide will take you through how to use the "killer bee" effectively. You will quickly see why Cammy is often a favorite among new players!
Move List
Special Moves
Move Name |
Classic Input |
Modern Input |
Gauge Cost [OD moves only] |
Spiral Arrow [OD] |
⬇️↘️➡️ + K |
N + S |
2 Drive Gauge Bars |
Cannon Spike [OD] |
➡️⬇️↘️ + K |
➡️ + S |
2 Drive Gauge Bars |
Quick Spin Knuckle [OD] |
⬇️↙️⬅️ + P |
⬅️ + S |
2 Drive Gauge Bars |
Cannon Strike [OD] Must be performed from a forward jump. |
⬇️↙️⬅️ + K |
S |
2 Drive Gauge Bars |
Hooligan Combination [OD] |
⬇️↘️➡️ + P |
⬇️ + S |
2 Drive Gauge Bars |
↳ Razor's Edge Slicer (During Hooligan Combination) |
Do Nothing |
Do Nothing |
|
↳ Cannon Strike (During Hooligan Combination) |
K |
At |
|
↳ Reverse Edge (During Hooligan Combination) |
⬇️K |
At |
|
↳ Fatal Leg Twister (During Hooligan Combination) |
LP + LK |
➡️ + At |
|
↳ Silent Step (During Hooligan Combination) |
P |
⬅️ + At |
Unique Attacks
Attack Name |
Classic Input |
Modern Input |
Lift Uppercut |
⬅️ + MP |
⬅️ + M |
Delayed Ripper [c] |
➡️ + HK |
➡️ + H |
Assault Blade [c] |
⬅️ + HK |
⬅️ + H |
Chain Combos
Combo Name |
Classic Input |
Modern Input |
Lift Combination [c] |
⬅️ + MP > HK |
⬅️ + M > M |
Swing Combination [c] |
HP > HK |
N/A |
Super Arts
Move Name |
Classic Input |
Modern Input |
Gauge Cost |
Spin Drive Smasher |
⬇️↘️➡️⬇️↘️➡️ + K |
N or ➡️ + S + H |
1 Super Art Gauge |
Killer Bee Spin Can be performed during a forward air j𓆏ump as well |
⬇️↙️⬅️⬇️↙️⬅️ + K |
⬅️ + S + H (in the air) S + H |
2 Super Art Gauges |
Delta Red Assault (more powerful when vitality is at 25% or below) |
⬇️↘️➡️⬇️↘️➡️ + P |
⬇️ + S + H |
3 Super Art Gauges |
Cammy Move Breakdown
Spiral Arrow
⬇️↘️➡️ + K
The Spiral Arrow is one of Cammy's most iconic moves for a reason. It is fast, half of her normals cancel into it, and you can follow certain version of it with a Cannon Spike. One of the more interesting aspects of Street Fighter 6's iteration of this move is that the heavy version can be charged. The charged version hits multiple times and will blow through every armored move (which of course includes Drive Impacts).
However, you do not want to use this move recklessly. The Spiral Arrow gets more unsafe on block the closer your opponent is to you when you do it. If you use a Spiral Arrow and just barely reach your opponent with the tip of your toes, you will be pretty safe. However, if you use this move in close range, and it is blocked, you will be severely punished.
Cannon Spike
➡️⬇️↘️ + K
The Cannon Spike is Cammy's reversal (think of it as her version of the Shoryuken). It is a powerful anti-air special that is extremely good at smacking enemies approaching from the sky. It also has the added bonus of being able to be tacked on to the end of her Spiral Arrow. If your enemy is jumping at you frequently, it is probably a pretty good idea to look to land this special. Like the Spiral Arrow, Cammy can also charge this special to tack on more hits as well.
The version of the Cannon Spike you use is more important here than with something like the Shoryuken. You will whiff badly if you try to use the OD version against someone who is right above you. When an opponent is close, the LK v✤ersion is a better call.
If you are ever being pressured relentlessly, the Cannon Spike can work as an emergency get-off-me button. Especially if you use the OD version. The OD Cannon Spike is completely invincible on startup. However, if your opponent blocks this attack, you ꦛwill be in for a world of hurt. So do this very sparingl🦹y.
Spin Knuckle
⬇️↙️⬅️
This is Cammy's best tools for getting around fireballs. The light version is the exception to this rule, as it has no invincible properties, but it is the version that can combo. So, when getting around fireballs, stick to the medium and heavy versions.
The OD version is as fast as the light, while having the range 𒀰and projectile invincibility of the heavy. It also has a particularly nasಌty feature: if you are close to your opponent you will pass through them and hit them from the other side. This is pretty stinking fast, too.
The Spin Knuckle is easily stopped by basically any normal. So, if you get too predictable with this one, you will get called out 💯by better players.
Cannon Strike
⬇️↙️⬅️ + K (in the air)
The Cannon Strike is a dive kick-style attack. With this move Cammy will change her jump arc, plunging down with a kick once it is input. The light version has the most vertical angle, the heavy version is the most horizontal version, and the medium is somewhere in between. This is another move that is better if you space it correctly. If you land it on their head, it will leave you in a worse position than if you land it on their toes. In fact, this attack is plus on block if you land it perfectly.
One of the best elements of the Cannon Strike is that you can jump at your opponent, and then, as they perform a move that would normally knock you out of the air, you can cut your jump short, and punish their whiff. This is a great way to get around fireballs as well. You can use the Cannon Strike to hop over the fireball, gain ground, but stay far enough away from a locked and loaded Shoryuken.
Hooligan Combination
⬇️↘️➡️ + P
The Hooligan Combination does a number of things and can be an extremely effective way at keeping your foe on theri toes. Most of the attacks you can perform off of the Hoolgan Combination are relatively safe. The Razor's Edge Slicer (do nothing during the Hooligan Combination) is actually plus on block. However, it is the attack with the most startup, so if you go to it too often your opponent may hit you with a super. The Reverse Edge (⬇️K), on the other hand, is the least safe. However, it does have a fantastic hit box, and will provide the most reward if it lands🏅 (as🤡 you can combo after it).
You can also perform the Cannon Strike (⬇️K) out of the Hooligan Combination. Which won't convert into much damage, but is a reliably safe option. The Fatal Leg Twister (LP + LK) is a throw, so if your opponent is looking to just block whatever you follow up with, this is a brilliant option. However, it doesn't work against crouching opponents, so you will want to be careful. Lastly, the Silent Step (P) will cancel the Hooligan Combination altogether. Make sure to use the Silent Step frequently enough to keep them guessing. None of these follow-ups are overwhelmingly powerful on their own, what makes the Hooligan Combination dangerous i🐽s that you never know which followup is coming, and each option will defeat a different defensive tactic.
It is worth mentioning that the OD Hooligan Throw is blindingly quick. It is an incredible move, and will be highly effective at punishing whiffed attacks, even from a large distance away. The Hooligan Combination should never be your primary tool. It is there to add a little chaos, and to keep your opponent guessing. However, do make use of the OD version, as it is an incredibly potent tool.
Cammy Bread And Butter Combos
J. HP, HP > Heavy Canon Spike (➡️⬇️↘️ + HK)
This is far from being optimal, but if you are just starting out, this is a fairly damaging, and easy to perform, combo. This is a simple combo to land after an opponent whiffs a big attack, or if you jump over a fireball early enough. As far as beginnꦦer combos are concerned, this is one that will help see you through those early matches. If you have the meter, you can also link into her Killer Bee Spin (⬇️↙️⬅️⬇️↙️⬅️ + K) super.
Cross-up Jumping LK, Cr. LK, Cr. LP, Medium Spiral Arrow (⬇️↘️➡️ + LK)
This is your go-to combo for capitalizing off of a cross-up. Of course, you can cut off the cross-up part and just land it off of a stray light. If you can consistently hit this combo, you will be at a hu🐭ge advantage, as lights are your best n꧙ormals when in an up-close scramble.
Cr.HP, Cr. MP, OD Spiral Arrow (⬇️↘️➡️ + KK), Heavy Canon Spike (➡️⬇️↘️ + K)
This combo will take about a third of your opponent's health bar for two bars of Drive Gauge. You can land this attack from a jumping heavy punch. It is also a fantastic punish combo. If you really want to tack on some damage, you can also swap out that final Heavy Canon Spike to land Cammy's Killer Bee Spin (⬇️↙️⬅️⬇️↙️⬅️ + K)
Cammy General Game Plan
Cammy is a character who rewards clean play. She has excellent normals, which make her exceedingly good at poking and prodding her foes in the mid-range. While her standing medium kick doesn't combo into itself—making it harder to confirm—it is safe, rangey, and shockingly fast. Use this attack to prod at your opponents.
Her crouching heavy punch is a very competent anti-air. It doesn't cancel into specials, but it does combo into Cammy's medium punch, which does cancel into specials. The crouching heavy punch is also plus on block! Finally, her Delayed Ripper (➡️ + HK) is another fantastic normal for168澳洲幸运5开奖网: footsies, especially since it has a very slight shimmy built into it.
Whenever you land the crouching heavy punch, combo into the cr🍃ouching medium punch. From there you can combo into any of her special attacks.
While this poking and prodding (also known as footsies) won't lead to substantial damage, it will start to frustrate your foes. Inevitably, that frustration will lead to them making a mistake. Which is when you capitalize with a big combo. Once you deal your damage, return to neutral, and repeat your footsies-centric strategy.
There are characters who are more capable of fighting Cammy in the mid-range. Marisa, as an example, has a whole array of armored moves which can absorb your attack. So, you are🐻 going to want to alter your strategy when fighting her. Use more grabs, and utilize your charged heavy Spiral Arrow (⬇️↘️➡️ + HK).
When fighting an opponent who has a projectile, you can push forward, hopping over their fireballs, using your Cannon Strike (⬇️↙️⬅️ + K in the air) to avoid jumping into an anti-air special. If you have a feel for the timing you can also Spin Knuckle (⬇️↘️➡️ + HP) through their attack, and get up close and personal.
While we wouldn't recommend overusing it, also make sure to make good use of her Hooligan Combination (⬇️↘️➡️ + P). Especially the OD version which is too fast to be able to react to consistently. From the Reverse Edge (⬇️K) follow-up you can land Cammy's crouching medium punch, w♊hich𒉰 can cancel into any of those specials (and lead to big damage).
If your opponent tries jumping at you, knock them out of the air with your light Canon Spike (➡️⬇️↘️ + LK), or, if you are a little later reacting, use her crouching heavy punch. When pressuring your opponent, you are going to have to be pretty sharp with your 168澳洲幸运5开奖网:anti-airs, as they are going t♏o be looking for a way out of the pressure.
A cleanly played Cammy is always a difficult foe to encounter. Just make sure to play your game, and frustrate your opponents with those excellent normals, while capitalizing on their🍨 mistakes.