Between access to some of the best mana acceleration in the entirety of 168澳洲幸运5开奖网:Magic: The Gathering, card drawing capabilities, and a huge slew of late-game threats, it's no surprise that mono-green decks can be quite scary in the Commander format.

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Green is a very multifaceted color that is capable of numerous strategies, and has a plentitude of relevant and potent commanders that players can choose to run at the helm of their commander decks. We're going to count down the best that mono-green has to offer regarding its various generals.

Updated August 30, 2022, by Paul DiSalvo: From its access to impressive and aggressive creatures to its strong mana-ramping and card draw options, it's not hard to see why many say that green is the strongest mono-color in the Commander format.

With several potent tribes to choose from, as well as a wide variety of mechanics that use tokens or counters, mono-green commanders come in all shapes and sizes — each with its strengths. As a color with so many mechanics at its disposal, it should be no shock that green is home to a long list of great commander options to helm a player's deck.

19 Ruxa, Patient Pro𒈔fessor 🗹

Ruxa, Patient Professor

Ruxa, Patient Professor is a deceptively powerful mono-green commander that synergizes with creatures that lack abilities. Not only does Ruxa provide creatures with no abilities under your control with +1/+1, but it also states that such creatures assign their combat damage as if they weren't blocked. This means that creatures without abilities can push damage through into your opponents with ease.

While this may sound like Ruxa decks incentivize the use of suboptimal creatures, it's important to note that many forms of creature token lack abilities. This means that Ruxa can serve as an underrated option for a green token-based commander, allowing even the smaller green tokens — such as Elf Warriors — to deal their damage and take opponents out of the game.

18 Yedora, ♑Grave Gardener 🍃

Yedora, Grave Gardener

Yedora, Grave Gardener is a fascinating and unique mono-green commander that allows you to convert your creatures into mana ramps as they die. A 5/5 Treefolk Druid for five mana, whenever another creature under your control dies, you can immediately return it to the battlefield under your control face down, treating it as a Forest. Unlike many traditional Aristocrats decks, it doesn't allow for a creature to be repeatedly sacrificed and returned to the battlefield.

However, this effect can provide additional value to self-sacrificing creatures, such as Sakura-Tribe Elder, and provide you with massive amounts of mana to utilize. When paired with the enchantment Life and Limb, which causes all forests to simultaneously function as 1/1 creatures, and any free-to-use sacrifice outlet like Ashnod's Altar, Yedora can notably allow you to sacrifice a creature an infinite number of times.

17 📖 ♕ Nissa, Vastwood Seer

nissa, vastwood seer

As one of the double-faced planeswalkers from Magicꦫ: Origins, Nissa, Vastwood Seer is a deceptively capable commander. Entering the battlefield as a 2/2 Elf, Ni⛄ssa searches your library for a basic Forest upon entering the battlefield.

While this may not seem to be the strongest ability, Nissa's utilization truly is put on display once your seventh land enters the battlefield — causing her to transform, flipping into her planeswalker form. Once flipped, Nissa becomes a very reliable card draw engine that is also able to put additional lands directly into play. It also possesses the ability to weaponize your lands, turning any six lands into 6/6 Elementals.

16 Yeva, Nature's Herald

Yeva, Nature's Herald

Another commander whose strengths are more subtle than other entries on this list is Yeva, Nature's Herald. Possessing both the keyword flash and the ability to give flash to all green creature cards, Yeva allows for creature decks to be piloted in a much more reactionary fashion than one would expect.

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Now you can play your creatures during your opponents' turns rather than your own, immediately reacting to threats and problems that your opponents present.

15 Fynn, The Fan💦gbearer

Image of the Fynn the Fangbearer card in Magic: The Gathering, with art by Lie Setiawan

Fynn the Fan൲gbearer was included within the uncommon rarity in Kaldheim, it is far from a poor choice of c♋ommander. A 1/3 with deathtouch for the low cost of two mana, Fynn can consistently be cast within the opening turns of a game.

The selling point of Fynn is that it states that whenever a creature with deathtouch under its owner's control deals combat damage to another player, that player gets two poison counters. As a player loses the game if they have ten or more poison counters, Fynn can be a hyper-aggressive commander that can close out games quite quickly when paired with efficient, low-mana creatures with deathtouch.

14 Kodama of the West Tree ಞ 🔯

MTG - Kodama Of The West Tree

Kodama of the West Tree is a three-mana commander that can flexibly be built around Auras, Equipment, or +1/+1 counters. In addition to providing all modified creatures under your control with trample, allowing them to more reliably deal damage to opponents, whenever a modified creature under your control deals combat damage to an opponent, you can tutor for a basic land, putting it directly into play.

This means that if you're able to reliably suit up each of your creatures with +1/+1 counters and cheap Auras, you can potentially tutor several additional lands into play each turn — serving as an incredible mana ramp.

13 Vorinclex, Monstrous Raider 🅺

Vorinclex, Monstrous Raider card and blur

Another commander introduced in Kaldheim, Vorinclex, Monstrous Raider is the second iteration of the green Praetor of New Phyrexia. A 6/6 with trample and haste for six mana, Vorinclex doubles the number of counters that its controller would put on permanents and players — while halving the number of counters their opponents can produce💙 (rounded down).

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While this can speed up a variety of impa🍸ctful cards, notably working quite well with both infect and planeswalkers, it can render many cards opponents may use nearly useless.

12 Ghalta, Primal Hunger 🍰

Ghalta, Primal Hunger

A common element between many powerful cards throughout Magic is their ability to cheat and reduce their own mana cost. A relatively straightforward commander, this is the case with Ghalta, Primal Hunger. Normally a 12/12 Dinosaur with trample, costing twelve total mana, Ghalta's mana cost is reduced by the total power of all creatures you control. If only Ghalta was in the color of big, undercosted creatures and tons of mana ramp.

Which it is.

Ghalta is capable of being an enormous and relevant threat very early in games. In the right builds, it's not uncommon to see Ghalta running rampant as early as turns three or four.

11 Seton, Kr🍷o🍰san Protector

Seton, Krosan Protector

For the cost of three green mana, Seton, Krosan Protector is a 3/3 Centaur Druid that can be used to tap any other Druid under your control — generating one green mana in the process. The premier option for Druid tribal, Seton's ability along validates their use when Druids would normally lack powerful tribal synergies.

This is because Seton's ability forcibly taps the Druids in use, meaning they can be tapped to produce mana the turn in which they were played — regardless of summoning sickness. This can allow for massive sums of mana to be generated quite quickly, meaning impactful spells can be cast quite early into a game.

10 Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury

One of the most versatile commanders on this list, once Freyalise hits the table, she will progressively make your life easier. Equipped with three abilities, everything that Freyalise is capable of doing is incredibly "green," and cumulatively provides forward momentum. Freyalise's +2 both creates body and mana acceleration, while her -2 can remove any problematic artifacts or enchantments controlled by your opponents.

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Lastly, Freyalise's ultimate ability draws you a card for each green creature you control, which synergizes excellently with her +1 which will both increase the number of cards drawn, and give the player access to many more to cast said drawn cards.