Summary

  • Temur deck commanders offer impressive versatility and access to card draw, ramp, and aggressive creatures.
  • Beluna Grandsquall makes deck building cheaper and stronger with Adventure mechanics and card mill abilities.
  • Me, The Immortal grows stronger over time and retains counters even when changing zones, making it a powerful commander option.

168澳洲幸运5开奖网:Magic: The Gathering's Commander format hඣas exploded in popularity. A format in which decks are constructed around key legendary creatures that are selected as a deck's commander, decks can only include cards within that commander's color identity.

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This means that commanders with more colors within their color identity have larger card pools to draw from when constructing a 🦹deck, allowing for more options and variety. For this reason, decks of three or more colors are quite popular. Temur, the identity of🥀 blue, green, and red, is a robust combination that has access to impressive card draw, mana ramp, and aggressive creatures.

Updated on March 19, 2025, by Ryan Hay: Temur is back with three newer legendary creatures to build around. These commanders embody the controlled chaos that comes with the unique color combination, with Flubs, the Fool giving you all sorts of weird draw circumstances, Storm, Force of Nature letsyou storm out wiht your favorite spells, while Loot, the Key to Everything gives you a versatile way to access a ton of your deck.

18 🌜 Beღluna Grandsquall // Seek Thrills

Adventures Await

MTG: Beluna Grandsquall card

Beluna Grandsquall is one of those cards that will only get better with time. The creature side of Beluna is a respectable 4/4 that causes your permanent spells with the Adventure mechanic to cost one less. If you build your deck right, i𒁏t will make the majority of your deck a little cheaper to play, which can help accelerat🎉e you up in a game.

The more interesting part of Beluna though, is her adventure side. When you cast Seek Thrills, you mill yourself for seven cards, and then take everything you milled with an Adventure and put it in your hand. The odds are pretty good you'll be grabbing at least a few Adventure cards༒ when you have enough in your deck. As♉ Magic continues to print new cards with the Adventure mechanic, Beluna will only get stronger and more versatile.

17 Me, The Immortal🔯

You Have All The Time In The World

16 MTG: Me, the Immortal card

Coming from the Universes Beyond: Doctor Who expansion comes Me, the Immortal, a rather unique card that grows stronger the longer it is out in play. Once Me it out and it survives to your combat step, you get to pick one of four counters to put on it. You can repeat counters, so onceꩵ you get all the extra abilities on her, you can start ramping up the counters.

The unique thing with 🎐Me is that counters stay on her anytime she changes zones, other than if it would go into your hand or library, though you can always choose not to have it happen if she's your commander. She lets 𝓡you keep all counters on her too, not just the ones she adds, so if you can add a flying counter or even counters that would make her indestructible, they will stick around forever.

15 Lara Croft, Tombꦰ R🍰aider

Always More Treasure To Be Found

Lara Croft, Tomb Raider

One of the more unique commanders to ever be printed comes from a Secret Lair Universes Beyond tie-in with the Tomb Raider universe. Lara Croft, Tomb Raider is all about 168澳洲幸运5开奖网:uncovering legendary artifacts and lands from your grave♓yard, reward🦩ing you for digging them up. Anytime Lara Croft attacks, you get to exile a legendary artifact or legendary land from anyone's graveyard, putting a discovery counter on it.

Cards that have a disc꧟overy counter on them can be played if Lara Croft's ability triggers, and even better, she creates a Treasure token after she attacks thanks to her Raid ability. Not only is it incredibly thematic given her history as an explor🌸er and treasure hunter, she can steal your opponent's legendary cards from their graveyard. With a few ways to mill your opponents or some destruction spells, you can fill all the graveyards up with treasures to steal.

14 𒉰 Averna, The Chaꩲos Bloom

Blossom On The Battlefield

Image of the Averna the Chaos Bloom card in Magic: The Gathering, with artby Lucas Graciano

A three-mana Temur commander🦋, Averna, the Chaos Bloom is a solid option for those looking to build a deck around the ca𝔉scade mechanic. While cards with the cascade mechanic allow you to exile cards from the top of your library until you hit a spell with a lesser mana cost, casting that spell, this mechanic interacts very little with lands.

That's where Averna comes in. A 4/2 Elemental Shaman, Averna states that when triggering cascade, its controller can put a land from among the cards into🙈 play. This allows cascade effects to effectively double as mana ramp as long as Averna is in play.

13 ꧋ Illuna, Apex Of Wishes

Mutate Into Something New

Image of the Illuna Apex of Wishes  card in Magic: The Gathering, with art by Chris Rahn

Printed in Ikoria, Illuna, Apex of Wishes is a 6/6 with flying and trample for five mana. Boasting a mutate cost of six mana, Illuna allows each mutate effect in it💝s owner's deck to provide significantly more value.

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Whenever this creature mutates, you exile cards from the top of your library until you hit aဣ nonland permanent card, putting that card directly into play or in your hand. This allows for massive and impactful permanents to be cheated into play, subverting high mana costs.

12 The Swarmlord 🍌

Tyranid's Gonna Swarm

The Swarmlord Card In Front Of Blurred Version of the Card Art

Coming from the depths of space is The Swarmlord, 168澳洲幸运5开奖网:the massive leader other Tyranids and a beast of a commander in Magic. The Swarmlord is a mix of two different mechanics, +1/+1 co♔unters and death triggers. Thanks to its Rapid Regeneration ability, The Swarmlord enters the battlefield with two +1/+1 counters for each time you've cast your commander frꦰom the command zone. The more times it's died, the stronger it gets.

Then, whenever a creature you control with counter on it dies, you get to draw a card. Cards like Hardened Sc🍸ales shine with The Swarmlord, as well as cards that꧋ place counters on your creatures passively, like Arwen, Weaver of Hope and Renata, Called to the Hunt. While you don't want to be recasting your commander a bunch in a game, it coming back stronger each time can be a punishing reward for your hard work.

11 ♓ Maelstrom Wandere♉r

Wander What You're Going To Do

Image of the Maelstrom Wanderer card in Magic: The Gathering, with art by Thomas Baxa

A splashy yet effective commander, Maelstrom Wanderer is a 7/5 for eight mana that🌺 provides all creatures under its owner's control with haste, allowing them to attack and be used with more immediacy.

Most notably, Maelstro🔴m Wanderer, has two instances of cascade, meaning that upon entering the battlefield, its controller triggers cascade twice, casting two additional spells for free. As Maelstrom Wanderer give🍃s all other creatures haste, if creatures are put into play via its cascade, they can attack or activate abilities as soon as they come into play.

10 🌠 Omnath, Locus Of The Roil ♓

Make Those Lands Do Work

The Magic The Gathering cards Omnath Locus of the Roil by Lius Lashido.

Omnath, Locus of the Roil is a great commander choice for a Temur Elemental-themed deck. Up♌on entering the battlefield, Omnath deals an amount of damage to any target equal to the number of Elemental🧔s its owner controls.

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Either removing a threat or dealing substantial damage to a player, this ability is quite useful, especially when casting Omnath within an already established board state. Omnath also synergizes with lands🅷 and mana ramp quite well, putting a +1/+1 counter on target elemental whenever you play a land, even drawing a card if you control eight or more lands when you do so.

9 Riku Of Two Reflections ไ

Twice As Nice

Image of the Riku of Two Reflections card in Magic: The Gathering, with art by Izzy

A 2/2 Human Wizard for five mana, Riku of 🍷Two Reflections is a Temur commander that allows you to copy not only instants and sorceries, but any creature spell you cast as well. Whenever you cast an instant or sorcery, you can pay two mana (one red and one blue) to copy that spell.

Creatures you cast that become copies are now turned iꦆnto tokens with Riku.

Similarly, whenever you cast a creature spell, you may pay two mana (one green and one blue) to create a token copy of that creature. This 🐟allows you to double the value of nearly all of their spells as long as you have access to enough mana.