It's safe to say that the term "live-service" brings with it many negative connotations these days. Despite some of the most popular games in the industry being live-service, the failure of high-profile titles like Marvel's Avengers and Babylon's Fall has irreperably damaged the reputation of them. 168澳洲幸运5𒈔开奖网:Suicide Squad: Kill the Justice League now seems to be doing its best to drive that reputation into the ground even further, as reaction to the game's latest trailer at PlayStation's State of Play showcase has been largely negative.On top of that, it was discovered shortly after the show that Suicide Squad: Kill The Justice League will require you to have an awlays online connection. First discovered by , a trip to the game's reveals that even if you want to play the game in single-player, you'll need to be connected to the Internet, meaning all you Steam Deck fans out there won't be able to take the game on the go. Then there's the issue thats arise when you consider 📖that just because your Internet connection is stable, it doesn't mean the game's servers will be. Should Suicide Squad: Kill the Justice League require maintenance or its servers run into any unexpected issues, those thought have bought the game still won't be able to boot the game up even if they want to play it by themselves.
As you migh💦t expect, the news has not gone down well with the few people still looking forward to the game after the showcase, with many making comparisons to Marvel's Avengers, Square Enix's failed superhero live-service title that is shutting down later this year. Many have claimed that this is a deal breaker for them, some are concerned about preservation, while others are glancing back at Gotham Knights and wondering if they were too harsh.
It's puzzling (and slightly depressing) to see developers and publisher ask for always online connection when they know its an extremely unpopular feature for the vast majority of people. Constantly having to be online even in single-player has the potential to cause more problems than it solves, but publishers keep doing despite that. You may recall that earlier this year, Redfall developer Arkane 168澳洲幸运5开奖网:had to deal with a similar backlash af𝓡ter announcing a similar feature for its title.
A lot of the time, always online DRM is used to try and tackle piracy, though it's never really been proven to be a problem big eno🦩ugh to warrant punishing the rest of a game playerbase to fix. It could also be a product of Suicide Squad: Kill the Justice League's lengthy development cycle. It's no secret that game has been in the works for a while, and features that weren't controversial half a decade ago simply don't fly today.
Whatever the case, it's likely that Rocksteady and Warner Bros. won't back down with this one, which could potentially impact the sales of a game that doesn't look all the impressive to begin with. Hopefully, we'll see a change of heart in the future, although I wouldꦅn't suggest holding your breath.