There are three major complaints about 168澳洲幸运5开奖网:Suicide Squad: Kill the Justice League's ending, and it feels like a case of the good, the bad, and the ugly. Representing the good, we have Batman - I feel 168澳洲幸运5开奖网:it's a bold death and should have been the lynchpin for a far braver and more emotionally involved story. It’s not perfect in its execution, but the execution itself gets a big thumbs up from me. Then there's the bad - while the lack of narrative development sours Batman's death, it 168澳洲幸运5开奖网:renders Wonder Woman's trite and pointless, underlining how ꦑmisused she is in the story. After this comes the ugly - the ending sets up the live-service hellscape responsible for the shallow plot and repetitive gameplay that derails the whole experience.
However, it's none of these endings that I find the most egregious. Instead, it's the manner in which we get them. There are five bosses in the game, with the four corrupted Justice League members (Flash, Green Lantern, Batman, and Superman), and finally Brainiac. We fight Fla🐈sh around five hours in, and while the game had been dull and repetitive up to that point, there had at least been consistent progress. Fജrom then on, we ride the Flash himself to the finale at breakneck speed, apart from when we crash into a wall.

Suicide Squad: Kill The Justice Le෴ague Review - So We Some Kinda Live-Service 𒅌Cash Cow?
Suicide Squad: Kill the Justice Lea♐gue has some excellent characters who don't deserve such a generic game to suffer through
We defeat Flash by getting a Flash-killomatron, then immediately have a mission to get a Green Lantern-killomatron, before using it to kill him. There's a brief intermission where we swap dimensions and rescue Lex Luthor, then take on Batman to get a Superman-killomatron. This leads to a creepy Batman boss battle and, while I found this section a little slow and frustrating, it at least has a clear story arc.
Unfortunately, we then take Batman to Lex, and our progress is halted. We must do one random side mission, so we do, and then Lex has his Superman-killomatron. In his infinite genius, he gives us kryptonite. However, we still need to lure him out, so we kill Batman in a cutscene (he remains 'defeated' from before despite now being conscious), and Superman arrives immediately for our showdown.
The Batman fight is given a narrative build-up as we earn the right to take him down, overcome a variety of obstacles (as varied as Kill the Justice League gets), and it's within this section of the story that Wonder Woman dies. With Superman, he just appears and then we fight him and then he dies. The only reason he's impressive as a boss is because of the character's past that has been established in other, better stories. The game races you between Flash and Green Lantern's boss fight, then slows down and grasps at telling a story, then jolts ahead to the next boss again with no build up.
If the game then became a boss rush to the finish line, maybe this unrelenting pace would make some sense. But as soon as you've defeated Superman, things slow down again. First for a lot of idle chatter back at the base, then Fight Brainiac opens up on your map. However, you can't do this until you earn 3,000 coins in a completely new currency, so fresh off your victory over Superman, you're back to boring side quests to defend the point against generic purple beasties. Do that, and you can finally fight Brainiac.
To some extent, this is what was missing from the Superman section - a sense of progression towards the boss. But with Brainiac, it's not an immediate showdown as it is with Flash, Green Lantern, or Superman. Instead you have a new locale to traverse and two more side quests before you make it to his lair, when his battle becomes a copy of the Flash but this time Ivy and Gizmo help you.
Part of this is just 'the ugly' - the reason you need to get coins for this battle is because the endless live-service loop wants you to be chasing down a million different avenues so you never reach the end and keep those player metrics high. Player retention has long outranked player enjoyment, and this is the most nakedly that design ideal has ever been on display in a triple-A game. But even with that, the flip flop between racing through plot beats as fast as possible to get to the action, to treading water doing nothing over and over again for the right to do something, is the most baffling part of this whole experience.
I can understand being annoyed at Wonder Woman's ending, and even Batman's ending (though I stand by my view that it's a cool death). But that misses the big picture here. It's not what specific events happen in the ending, it's how the ending happens, then steps on itself, then stops, then happens for real, then ends with a 'tune in next season' tease. It's hard to feel like you've accomplished anything by the end of the game, and that's a much worse sin than making Wonder Woman boring or killing off the Dark Knight.








168澳洲幸运5开奖网: Suicide Squad: Kil꧒l The Justice Le🔯ague
- Top Critic Avg: 59/100 Critics Rec: 21%
- Released
- February 2, 2024
- ESRB
- 🦋 M For Mature 17+ // Blood and Gore, Stron༒g Language, Violence
- Developer(s)
- 168澳洲幸运5开奖网:Rocksteady Studios
- Publisher(s)
- 168澳洲幸运5开奖网:Warner Bros. Interactive
- Engine
- Unreal Engine 4
An open-world action-adꩲventure ♒from Arkham creators Rocksteady, Suicide Squad: Kill the Justice League puts you in the roles of the antihero squad. You must take on the aforementioned Justice League, either in solo play or online co-op.
- Franchise
- 168澳洲幸运5开奖网:Suicide Squad
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