I previewed Sunderfolk at the G﷽ame Developers Conference in San Francisco last month and, though that session was a ton of fun and sold me on the game, it didn’t present a realistic portrait of how I’d actually play it. That’s because, for that session, I was seated in a firm chair at a hardwood table with two developers, giving the game my complete and undivided attention. At home, the Sunderfolk experience is much more low-key.
It’s been a busy gaming year, and Sunderfolk is still flying under the radar a bit, so let me give you the quick pitch. Basically, it’s 168澳洲幸运5开奖网:Dungeons & Dragons meets Jackbox (with a spritz of Redwall or The Secret of Nimh). When you start the game, a QR code appears on scrꦉeen, and you and your friends scan it to hop into a lobby together. From there, your phone is your contrꦚoller and handles everything you need to do as you play through its lengthy RPG campaign as one of six anthropomorphic animal heroes.

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Couch Co-Op With An Emphasis On Couch
Though D&D and Jackbox are good reference points, I feel so much more relaxed playing Sunderfolk than I do with those two games. D&D requires you to go to a friend’s house, sit at a table, roll dice, keep track of numbers, and do a character voice if you’re feeling up for it, all while avoiding getting pizza sauce on your stat sheet. Even Jackbox requires you to think quickly and try to be funny (especially in my go-to game, Quiplash). By comparison, Sunderfolk is way less demanding.
Between missions, you hang out at the animal village, Arden, which is your party’s home base. In these moments, you may join your fellow players for a quest conversation, but for much of the time, you’re on your own, building relationships with NPCs, swapping cards in and out of your deck, or preparing for battle by purchasing items. This stuff is active, but it basically feels likeဣ you’re just hanging out on your phone in your living 𓆏room. You’re accomplishing game-y things, sure, but you can do it while lying on the couch, in scrolling position, as opposed to sitting upright at a table while making sure your friends don’t steal all your dice.
Upping The Intensity, But Only Slightly
Combat is a little more intense, as you determine which attack card to play at which moment. I’m playing as a big polar bear character and ha🍨ve cards that let me attack every adjacent enemy move further and only attack one, or move even further and draw enemy attention as I go. Tanky stuff. My wife is playing a mage-type bird who can use mana to draw enemies in, then attack them all at once. She can also teleport around the battlefield.
Figuring out when to use which movꦛes, and how to balance which character is in the line of fire, takes some focus. In our most recent session, we failed the same combat encounter twice in a row. But the way the game is set up makes that failure not feel like a big deal.
Sunderfolk succeeds because it gives you this downtime, allows you to get to know the environment that is s⛎upposed to be your home. Saving Arden feels worthwhile because I actually get to spend time hanging out there. And, let’s be real, hanging out in Arden feels a lot like chilling on my couch.

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