168澳洲幸运5开奖网:Super Dungeon Maker is an indie dungeon-builder game from developer Firechic🎀k. It provides players with access to a load of tools to create their very own dungeon, and then a way foꦆr people to share their favourite creations online.
At the beginning, the dungeons you come up with may seem easy, with simple puzzles and few rooms. This article will help you up your dungeon-building game by showcasing some of the best ways to make your dungeon a bit more challenging.
6 Combine The Right Tra🍌ps
Super Dungeon Maker offers a variety of traps to choose from in-game user Mugen26sTUYSceyiJOU, but if you're only looking for one kind, you're not thinking big enough yet! For maximum annoyance and pain, find ways to combine multiple traps and force the player to try and ℱdeal with them both at𝕴 once.
In the example above from, they made the traps progressively harde🍎r and harder to deal with. There's no need for you to do that, necessarily, but it's a great way to showcase how all these traps can work together.
5 🦄 Include Mo🐽re Monster Rooms
No matter how many enemies you decide to place in a room, there will always be a chance that the player in your dungeon will just run right past them. Monster Roo꧙ms are the only exception, since they lock players in until all enemies have been defeated.
To slow your player down and force them to deal with their opponents, just 168澳洲幸运5开奖网:t♏urn more of your rooms into Monster Rooms. You don't even necessarily need to modify your dungeon much, if you're already got a layout set up. Just switch the doors in a room w🐟ith enemies in it. Of course, the v𝓀ery best Monster Rooms are expertly laid out and planned.
The right-hand image is from a dungeon by in-game user Brosinity. The left-hand image is from a dungeon by in-game user Soulmarine.
4 💜 Add Fewer Hearts
Want to kill your player more often? Easy; just give them less health!
Keep in mind that this tip is one thing when you're 168澳洲幸运5开奖网:dealing with a few Spiders and something else entirely when you're being swarmed with monsters. We sugge🐻st that you play through the fight yourself and work out what the bare minimum amount of h𝕴ealth you need is. Alternatively, you can hide the Hearts you do provide in minor or major ways. You could put it in some grass, or behind a Cracked Wall, for example.
The right-hand image is from a dungeon by in-game user Nitox. The left-hand image is from a dungeon by in-game user Soulmarine.
3 ꧃ Include Sections That Require Precise Navigꦐation
Precise platforming is some gamers' most hated enemy, even as it's the favoured challenge of others. If you want to really challenge the player, consider giving them a difficult platforming challenge like the one featured above from in-game user wiskrim. That one is technically possible, but♌ damn difficult to get through.
We have to warn you about a few things if you're planning to do this, though. First, beware of making the platforming sessions too long and annoying the player. If they quit your dungeon that way, they're not going to leave a 'Like' for you. It's also a good idea to give the player access to a speedier way back once they've crossed it once, in case they 𓄧die and return to the start or backtracking is ♔necessary.
2 ♊ Hide The Most Useful Power-Ups 𒀰
If you're 168澳洲幸运5开奖网:giving your player a Power-Up that would be helpful but isn't 100 percent necessary, why not just hide it a bit? This might be a Shield, some Hearts, or something else entirely, but the essential thing is that the player can finis🧔h the dungeon without it. You'll reward curious players by giving them a boost in fights going forward, and frustrate players who chose to move too quickly through the dung꧒eon without looking around first.
Of course, you could always turn the tables and make your dungeon harder by hiding a Power-up that is necessary for completing it, forcing players who sped throug💜h to backtrack and figure out what they missed.
1 Utilize Huge, Dense Rooms ꧒ 🧸
Nothing marks out an excellent dungeon-builder like a huge, densely populated room like the one above. It's easy to navigate one room once you figure out what you need to do, even if you need to do a little backtracking. With huge rooms full of different paths, enemies, traps, and loot, your dungeon will instantly become more difficult to complete because of players getting🀅 lost,⭕ enemies appearing unexpectedly, etc.
And, if you want to make your player feel badass later, consider gܫiving the༒m a way to traverse this huge room more quickly once they've advanced further into the dungeon. In the case of the example above, you might give them Webbed Boots to get through the water and avoid the enemies.