Plenty of nerds agree that dungeons are ten times more fun if there's something secret to find inside. Whether it's a trapdoor leading to a secret vault full of gold, a magical amulet that will curse the next wearer, or something else entirely, secrets are thrilling to hunt down and discover!168澳洲幸运5开奖网:Super Dungeon Maker doesn't provide any immediately obvious ways of creati🗹ng secrets in your dungeons, we think that you'll find there 💎are plenty of ways to throw your players off the scent of good loot.
While8 Hidden Cracked Walls ꦉ
The only door that isn't immediately evident as 168澳洲幸运5开奖网:a door is the Cracked Wall. That means that there are lots of clever ways to disguise it in your dungeon. The game offers a wide selection of decorations that, when placed nea🧜r the cra🍃ck, can help to hide its existence. What you do with the room beyond is entirely up to you!
In the example above, in-game dungeon creator Nitox has placed a Cracked Wall against the lower wall, to the right of the Locked Door. While there aren't a ton of decorations to hide it, just some grass, this works because an intimidating enemy spawns right in fron😼t of it, the only one of its kind in this room, and the player is too distracted by it to notice the crack.
7 Overwhelm Them With Monsters And Traps ✅
A classic method is just to overwhelm the player's senses and direct their focus elsewhere. What better way to do that than with the various enemies and traps available in Super Dungeon Maker?
If they're spending all of their time avoiding the tridents thrown by a Piranha Plant,🎶 or the fireballs of the Fireball Spewers, then they're not looking for secrets you've hidden nearby. This means you don't even need to work all that hard to hide whatever you're hiding. The example of an overwhelming room above is from a dungeon by in-game ꧟user Mugen26sTUYSceyiJOU.
6 ꦉ Set Them Off The Scent
You can artificially develop a 'Boy Who Cried Wolf' situation within your own dungeon, if you're willing to dedicate some time to it. The method of doing this ❀is entirely up to you, but the idea is to distract your player or make them thing that nothing valuable is waiting at the other end of the s♕ituation you've set up for them.
Take Cracked Walls, for example, which are opened by placing a bomb next to them. You could place Cracked Walls all over your dungeon b🍃ut, every time the player blows one up, there's nothing but a small empty room on the other side. Players would probably assume that you're just using the Cracked Walls as if they were decorations instead of Doors. Eventually, they'd stop checking every Cracked Wall they found. That's why, towards the middle or end of the dungeon, you create a Cracked Wall that actually leads to a Key, a Heart, a Hookshot, or whatever else you're trying to hide.
5 ꦑ 🍌 Inconspicuous Grass
It might sound simple, but it's surprisingly effective. You can hide items in grass and put the grass out of the player's way and they probably won't notice or care at all. That m🧸eans only the most meticulous players, cutting down every scrap of grass they find, will discover whatever bonus you've hidden for them. The example above comes from a dungeon by in-game user Brosinity.
This tip works especially well the further into your dungeon it's used. As players spend more time in a dungeon and become more and more eager to reach the end, they'll spend less a♒nd less time searching the areas they come across - especially boring ol' grass.
4 Decrease The Light🅷ing
Used in tandem with some of the other tips on this list, simply decreasing the lighting in your dungeon can do wonders. When you do that, you'll need to place torches and lanterns to light the player's way through the area. Then, hiding something that you don't want someone to see is as simple as decreasing the light available nearby, or removing it altogether! Only the most patient players will investigate your dimly lit dungeon, squinting their eyes for the smallest ♓change.
3 Play With L🅺ore In Your Rooms
This one doesn't exactly allow you to hide secret items from your players, but rather tell a secret story. While the decorations are a little limited at the time🔴 of this writing, there are still plenty of opportunities for you to set themes for the various rooms in your dungeon.
Perhaps one castle-themed room is filled with tables, shelves, and books - so your player can tell it was once a library. Or, perhaps it's got Water Flooring in a big rectangle, suggesting this might have once been a pool🙈. You could even populate a dungeon entirely with one monster to give the impression the player has just broken into their homeland.
Your options are a bit limited but, hopefully, more decorations will come to the game in the future. In the meantime, you can still theme the various areas your players traverse.
2 💞 Require A Lotꦚ Of Backtracking
This method requires your player to have two things: memory and patience.
Perhaps, near the start of the dungeon, they noticed a Cracked Wall but couldn't proceed through it because they didn't have the Bomb Power-ღup y🐼et. If you give the Bomb Power-up to them a lot later in the dungeon, they'll have to remember where the crack was and be willing to do all that backtracking just to discover what's inside.
The example above of part of a switch puzzle that the player needs to bacꦬktrack through is from a dungeon by in-ga🌺me user CamronJK.
1 Fa🉐lling Into Pits
Nobody likes falling into pits. That's universally known, right? So, 168澳洲幸运5开奖网:why not develop a li๊ttle room beneath a pit that can't be accessed by stairs or any other method. The path can lead your player back to the re🍃gular dungeon, but only after giving them some super-secret loot!
You might point out, and it's true of course, that players can tell when the pit will kill them or just drop them on another fl🗹oor.
First, you can partially avert that by decreasing the lighting in your dungeon. The example of that above is from a dungeon by in-game user wiskrim. Second, the pits that drop you to anoဣther floor are often used by creators to just drop you in a part of the dungeon you've already completed, forcing you to go all the way back🌱 upstairs and try again. Your player will probably avoid the pit on instinct until they get stuck for some reason - at which point they would probably try it just for the hell of it. The easiest solution is to just make the puzzle nearby super easy to solve. Then, only the curious players will be rewarded.