In 168澳洲幸运5开奖网:Super Dungeon Maker, you take on the role of a Chicken who is, well, making dungeons! It's a new indie game from developer Firechick that includes no solo campaign - just nonstop dungeon building.

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Of course, one of the key elements to good dungeon building is a robust set of traps! Super Dungeon Ma🐠ker gives🍬 you plenty to work with, and this article will review some tips we want to share 🍸about how to effectively use them in dungeons of your very own.

6 Split Up A Trap Room Into Several Rooms🍷 ♓

Super-Dungeon-Master---Player-trying-to-reach-a-chest-(1)-1

The most basic traps can be overcome in one room with just a little forethought. The very best traps ask players to navigate across the dungeon to find the tools they'll need to overcome the challenge.

This adds way more layers to a trap than just asking them to navigate around obstacles once they've entered a room. A trap solution that's spread across several rooms will ask the player to use their speed, recollection, and focus, among other skills!

In the example above from in-game user Nitox, the player needs to cross the gaps to reach the chest behind the Spinning Statue, which will provide a Power-up that allows them to get through a trap elsew💃here in the dungeon.

5 ꦑ Experiment With Trap Combinations

Super Dungeon Master - Player dying in a trap room

One of the best things you can do for yourself is to test out trap combinations to see what's good, what's bad, and what's unrealistic to expect a player to overcome.

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There are numerous traps available to you in Super Dungeon Maker, and the ones you choose to use could depend on a number of factors, s🍒uch as...

  • How far into the dungeon the player is
  • How difficult you want to make the dungeon
  • Which Power-ups the player has acquired to this point
  • How much space you have to work with
  • The dungeon's lighting
  • The amount of health you expect the player to have at this point

...and countless others. The example above is🍌 from the dungeon of in-game user Mugen🍌26sTUYSceyiJOU.

4 Make Back-Tracking Easiᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚer

Super Dungeon Master - Player in a Desert Dungeon

Depending on how you develop the traps in your dungeon, your player may need to backtrack through some of the rooms (or a lot of them) to return to the main path. It's handy if the item they get once they complete the puzzle or deal with the trap makes that backtracking easier to do. For exam🌳ple, if theꩲ Trap Rooms included several Spinning Statues, then the item they are searching for could be a Shield.

In the image above from a dungeon by in-game user CameronJK, there are tons of small 168澳洲幸运5开奖网:pools of Water and Quicksand that the player has to navigate around while they deal with traps and solve puzzles. Once the player obtains the Feathers Power-up, however, these spaces can be dashed over without concern. It gives the player a sense of progression to go through with ease the rooms they used to have trouble with.

3 Make The Traps Progressively Harderꦓ 💧

Super Dungeon Maker - progressively more complicated trap room

It's a common tactic in video games to teach players simple mechanics before combining them to make more and more complicated puzzles and traps. Many of us are familiar with this concept. So, why not use it in your own tr🎶ap rooms?

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In the above example from a dungeon by in-game user Mugen26sTUYSceyiJOU, each room is a long hallway consisting of traps to overcome. Every time you get to the end of a room, you're thrust into an even harder challenge. New mechanics are added on top of each other uﷺntil the final room, which is a chaotic (but fun!) mess of traps and enemies!

2 Create Secrets To Giv⛄e Keen-Eyed Players An Edge In Your Traps

Super Dungeon Master - Player in a Forest Dungeon with Slimes

There's no reason that every player needs to uncover everything in your dungeon. Indeed, if you want to reward curious and/or keen-eyed players, consider adding secrets for them to discover that could꧅ reward them with an edge going forward. This could look like...

  • Side rooms with extra Hearts for players who noticed a well-hidden crack in a wall
  • An extra-challenging side puzzle that isn't necessary to complete the dungeon, but gives the player a useful 168澳洲幸运5开奖网:Power-up, like a Shield
  • Hiding items non-essential but useful items in places that would require a lot of backtracking for the player

...and more! In the example above from a dungeon by in-game user Nitox, perhaps players don't need whatever is in the Chests in the centre, but if they had found the handy-but-unnecessary Feathers Power-up earlier in the level, they could get a sweet reward.

1 ꦿ Add An Unkillable Monster

Super Dungeon Maker - Trap room monster examples

Most enemies in Super Dungeon Maker are meant to die, with a few exceptions. A great way to add a living element of chaos to your trap room(s) is to include an unkillable monster. It could be one that's intentionally unkillable, like the Spinning Statue (see the left-hand example above from in-game user Nitox), or just a monster that the player can't reach, like the Piranha Plant (see the right-hand example above from in-game user Mugen26sTUYSceyiJOU). There's nothing quite like trying to block long-ranged attacks while navigating traps.

NEXT: Super Dungeon Maker: How To Use Ever✃y Dunge🌺on-Making Tool