Thanks to the release of 168澳洲幸运5开奖网:Super Mario 3D All-Stars, seasoned gamers got to relive the platforming bliss that is 168澳洲幸运5开奖网:Super Mario 64while younger gamers are 💞experiencing the magic for the first time.

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Despite showing its age in some areas, Mario's 3D debut has largely managed to hold up thanks to some majestic landscapes, solid controls, and generally exhilarating gameplay. To many, it's still 168澳洲幸运5开奖网:one of the best Mario platformers ever. Still, revisiting this platformer after two-and-a-half decades has rꦐeally brought some of its oddities and confusing aspects to the surface.

10 ꦿ The Lack Of Widescreen In Mario 3D All-Stars 🥀

Mario swinging Bowser in boss fight from Super Mario 64

Considering this iconic platformer dates all the way back to the mid-90s, it perhaps makes sense that its visuals will look a bit crude to the modern eye. Still, it's pretty peculiar that Nintendo couldn't be bothered to at least dial up the aesthetic of one of its most renowned 3D Mario games with widescreen support.

Sure, the 960x720 resolution is a pretty significant leap from the relatively primitive N64 hardware. Still seeing those black bars on either side while playing this enhanced version is somewhat disappointing. It's particularly ꦆodd Nintendo wouldn't go the whole nine yards as far as presentation goes, given this෴ game's cinematic qualities elsewhere.

9 The 𓄧Wonky Camera

A Super Mario 64 screenshot from Super Mario 3D All-Stars

While the shoddy camera for Super Mario 64 may have been tolerated when 3D platformers were fairly new, it hasn't exactly aged well. In fact, the mechanics of the camera feel especially shaky upon revisiting this game via Super Mario 3D All-Stars.

It'lꦉl drift about and follow Mario on its own, though it can also be moved vaguely around by flicking the right joystick. The main issue is that the camera largely seems to do whatever it wants, and rarely gꦿets an optimal angle on Mario. Moreover, it'll still lapse into the occasional glitch, like getting stuck behind a door. It seems that Lakitu still hasn't improved his camera work after all these years...

8 🍨 No Multiplayer

Super Mario 64 Multiplayer Mod

Given that much of the charm of early Mario resides in multiplayer—and that Super Mario 64 was the flagship game for 64—it's a headscratcher that the Big N didn't include any multiplayer to speak of. It's even more peculiar that decades later, they failed to add this to the enhanced version on Super Mario 3D All-Stars.

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One would think this modern compilation would have been a great opportunity to add some sort of multiplayer feature, even if it was just in a more passive, supportive role a la 168澳洲幸运5开奖网:Super Mario Galaxy.

7 Restarti𝐆ng The Stage A𒁃fter Each Star

Super Mario 64 First Power Star

Sure, one could point to the relative technical limitations of N64 regarding the somewhat cumbersome system of restarting the stage after every Star. And, of course, there's the factor of the game needing to shift conditions for ඣcertai꧅n objectives in-game.

Regardless, in the modern era of collectible-laden open-world romps like Super Mario Odyssey, this mechanic feels particularly odd and disjointed. It's a restrictive mechanic that tends to clash with the otherwise vast, free-flowing nature of the game. It takes a bit of the immersion out of the experience and doesn't make a ton of sense contextuall🐎y. Just why is it Mario is forced out of the painting by nabbing a Power Star?

6 The Bizzare Stair Glitch 🐠

Super Mario 64 Endless Stair Glitch long jump backwards

As one 168澳洲幸运5开奖网:might expect with a 90s platformer, there are a number of technical hiccups and glitches to be had in Super Mario 64. But, one of the strangest😼 has to be the physics-defying backward long🌌 jump glitch. Really, the unique backward long jump itself is an oddity, and one which few 3D platformers come with.

But, things really get strange when spamming this move on the "e💞ndless stairs" leading to the final stage. Repeating this quickly enough when facing away from the stairs will propel Mario upwards, skipping 🧸the trigger which leaves Mario unable to progress any further up the endless staircase.

This is a move speedrunners exploit, as the final Bowser showdown can be accessed with just 16 Power Stars, though TAS runs can make it through without any. Apparently, Nintendo caught onto this and removed the glitch from Super Mario 3D All-Stars.

5 ꩵ Lack Of Traditional Power-Ups

Super Mario 64 Vanish Cap blue switch

For a game that stresses 168澳洲幸运5开奖网:action and grandiosity, it's strange that Nintendo would go so minimalistic on the power-up front. Sure, Mario gets to play with the exhilarating Wing Cap and the always-awesome Metal Cap. But, gone are the slew of amusing power-ups from many past games, including the🥀 iconic Super Mushroom, Super Star, and Fire Flower. It's a stark contrast from, say, Super Mario Bros. 3, which was loaded with imaginative power-ups.

4 What Is With Yoshi? ꦆ

Meeting Yoshi on castle roof in Super Mario 64

Considering 168澳洲幸运5开奖网:Mario's meme-able dino pal played such a key role in Super Mario World just a few years before, it's odd that he's virtually absent from the plumber's 3D debut. What's even st🐲ranger is that, when Yoshi finally does appear, it's after the campaign is beaten, and only for a brief stint on the castle roof, of all places.

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Why is Yoshi's hanging out on the roof, and why is his only𓂃 function to provide ꦛMario with a wealth of extra lives? Only the Big N themselves would seem to know the answer...

3 How Exactly Do These Painting♔s Work?

Super Mario 64 Paintings goomba

One shouldn't really expect a complex or coherent story with a colorful platformer starring a mushroom-loving plumber. Still, the narrative of Super Mario 64 proves especially odd and nonsensical.

Just how was it that Bowser was able to manifest thiౠs entire alternate world that resides insides the castle paintings? How are entire worlds able to exist inside these 2-dimensional pictures, and why is it only certain portraits? What exactly is the signifi☂cance of the Power Stars, and how do they tie into the paintings themselves? Of course, one basically has to suspend their disbelief and craft their own narrative with a fantastical game like this. Still, one can't help but wonder about the logistics here...

2 Only 70 Stars Needed To Finish The Story 𝓀

Super Mario 64 Bowser final boss fight 80 power stars

Super Mario 64 is a prime example of the developer's habit of divvying up the endgame into two separate skews. There's the ability for completionists to get each of the primary collectibles, which takes considerable time. But for those who prefer to simply breeze through the ga𝓡me, the player need only get 70 Power Stars to technically "beat the game."

While it makes sense to offer a "fast-tracked" version, it's bizarre that Nintendo would offer an endgame after collecting just over half the available Stars. It cuts off a pretty sizable portion of the experie♏nce and makes the game quite a bit easier.

1 W🌺here Is Luigi♚?

Super Mario 64 DS Luigi appearance locked door

It's rather baffling that Nintendo's mainline Mario game and star attraction for the N64 would completely exclude the major character that is Luigi. After all, this is Mario's brother and essentially right-hand man. He's assisted him in a number of past adventures and even went out of his way to rescue him in the "educational" quest Mario is Missing.

What's even more peculiar is that tech-savvy gamers had apparently 168澳洲幸运5开奖网:unearthed an unused Luigi texture in the Super Mario 64 source code, so apparently he was on standby. Now, Nintendo did end up throwing him in the DS remake, but, to leave him out of the originꦑal classic completely was an odd move.

NEXT: 168澳洲幸𒐪运5开奖网:A Definitive Ranking Of Every 3D Mario Game