168澳洲幸运5开奖网:Super Mario Bros. Wonder is, on the whole, a pretty breezy experience. As you might expect from a family platformer intended for fans both young and old, you'll conquer its candy-coloured locales with relative ease. Around every corner of the Flower Kingdom is a helpful face, like the talking flowers and Poplins, to soothe and nudge you in the right direction.

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That is, until you hit the Special World. As is tradition, this post-game secret zone ratchets things up a notch (or several). All of a sudden, you'll need to bring your A-game to avoid becoming plumber sashimi, as you contend with speedy autoscrollers, instant-death scenarios, and truly devilish traps. But which of the Special World's ten courses is the toughest? Let's-a find out!

10 ꦰ Bounce, Bounce, Bounce

Pipe-Rock Plateau Special

Mario Wonder Bounce, Bounce, Bounce stage

As the first Special World stage you're likely to encounter — given that it's easily accessible after a handful of optional levels in World 1 — it's perhaps fitting that Bounce, Bounce, Bounce isn't especially tough. Your task here is to jump on an assortment of gelatinous hippos that rotate and spin their way across the landscape, while hitting the odd P-Switch for a gigantic coin payday.

If you're even halfway competent at 2D Mario games, this one will be no sweat. The hippos are large and slow, making them almost impossible to mistime jumps off of; and the use of 168澳洲幸运5开奖网:basically any of the game's badges, like the Glide Cap, trivialises thiཧn🐻gs even further.

9 🌌 Triple Thr🎶eat Deluge

Shining Falls Special

Mario Wonder Triple Threat Deluge stage

One of Wonder's coolest flower effects is when the game's perspective is shifted into a top-down, Zelda-esque view. It lends a decidedly 3D flavour to the moments where it appears — which makes it a shame it's used a grand total of twice in the main campaign. Triple Threat Deluge has you use this power for its entire duration, and fully realises the concept.

From the outset, those eternal bugbears of platforming flow, Lakitus, make their presence known. They hang out in the background for the whole stage, chucking Spinies as the flower kicks in, and you must dodge and weave between fire bars. At one point, you've even got to make use of their projectiles to clear the path forward.

8 🌃 Solar Roller

Deep Magma Bog Special

Mario Wonder Solar Roller stage

Better hope your reflexes are honed — only those with the twitchiest of fingers will prevail over Solar Rܫoller. Another stage that centres on a particular Wonder Flower transformation, this time the spike ball, this is the first level that can be called genuinely difficult. As you zoom along in your spherical form, lava pits and bouncers angled to dump you directly into hazards flash up with lightning speed.

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Oh, and the whole thing's under a time limit. The very floor you roll on consists of blocks whose tangibility can only be maintained by thwacking a timer reset block every so often, making the stage an exercise in racing to the next one — while avoiding the aforementioned hazards. Buckle up!

7 Dangerous Donut R🅷ide

Fungi Mines Special

Mario Wonder Dangerous Donut Ride stage

Dangerous Donut Ride, in 🌊168澳洲幸运5开奖网:a departure from the usual Mario formula of heading from left to right, opts to take things a bit more vertically. Here, you'll be dropping down a series of shafts via donut platforms that only begin to descend if you stand still for a few seconds. Sounds simple enough, and it would be — were it not for the electric Sparky enemies patrolling every single one.

Then there's the stage's second half, where a Wonder Flower turns things into a skydiving segment. Walls of lava close in from both sides and enemies parachute around you; one wrong move, and it's Brooklyn flambé for Mario. About the only solace the level grants you is that, again, it's pretty cheesable with the Glide Cap.

6 Way Of The G🃏oomba

Petal Isles Special

Mario Wonder Way of the Goomba stage

For all the bluster about it in the game's marketing, the Goomba transformation only pops up once during the main story. That feels sorely underused for such a cute concept — until it becomes apparent Nintendo was saving all its devious tricks for this stage. You'll quickly come to appreciate what a miserable existence the lowly mook has. They can't jump, are slow as molasses, and are felled in a single bop from literally anything.

Simply put, this level is a Goomba's worst nightmare: Thwomps poised to squish you, donut platforms you can barely totter off of before they drop, gaping chasms with naught but soap bubbles to keep you from plummeting. Not that our newfound respect for the Goomba struggle will stop us from jumping on the next one we see. Old habits.

5 Pole Block Allure𝐆

Sunbaked Desert Special

Mario Wonder Pole Block Allure stage

Talk about your misnomers: there is nothing alluring about these pole blocks. Already a pretty irritating gimmick in the regular levels, their frustration factor is rocketed past 11 here as they're coupled with an autoscrolling screen, roving bands of armadillos that love to deactivate them while you're hanging over a pit, and more.

Things get even more chaotic when 168澳洲幸运5开奖网:a swarm of balloon enemies, known🔯 as Bloom൲ps, apparently decide to migrate straight through the stage. What should have been a relatively simple endeavour of swinging between poles becomes hair-pulling tedium as the slightest nudge from one of these airborne adversaries causes Mario to lose his grip. It would be the stage from the desert world, wouldn't it?

4 💯 Climb To Thܫe Beat

Fluff-Puff Peaks Special

Mario Wonder Climb to the Beat stage

In the past decade or so, Mario platformers have developed a curious fascination with rhythm-based stages. Every now and again, Nintendo decide that your fate will be placed squarely in the hands of your musical acumen; think Beat Block Galaxy. Wonder had already dabbled in this area with World 2's Jump, Jump, Jump! stage, but this one takes the cake.

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As an ever-more-rapid soundtrack thumps in the background, you'll need to keep ahead of wafer-thin platforms that appear and disappear to the beat. It starts out tame enough, but before long, it's asking that you wall-jump off single blocks that are solid for maybe three seconds at most. Can someone tell the conductor to slow down?

3 ౠ Piranha Plant Reprise

The Semi-Final Test

Mario Wonder Piranha Plant Reprise stage

From here, the top three spots in our list are pretty self-explanatory. Nintendo themselves designated this last handful of stages as the toughest ones on offer, and they weren't kidding around. The lesser of the three evils is Piranha Plant Reprise, which calls back to an early stage in Wonder that saw the titular plants bursting into song. Charming then, aneurysm-inducing now.

These warbling weeds signal your doom as Bullet Bills — of both regular and homing varieties — are fired in sync with the music. Pipes, platforms, and precious power-ups appear and then cruelly vanish when the tune dictates. To top it off, a final chase sequence where the scrolling speeds up is sure to pound the last nail into poor Mazza's coffin.

2 🅠 Won🌟der Gauntlet

The Final Test

Mario Wonder Wonder Gauntlet stage

We certainly hope you put in a decent amount of practice with the various Wonder transformations, because The Final Test takes absolutely no prisoners. It's a checkpoint-free gauntlet of numerous different flower effects, and even your badges can't bail you out this time. Raw platforming skill will be your only ally.

Whether it's riding serpentine dragons over pools of acid, steering a pirate ship as it's besieged by lightning and Spikes, or straight-up dodging rips in the very fabric of reality, it's classic grueling Nintendo difficulty. Don't be fooled by the stage's subtitle, though: this ain't the final trial. The game has one more dastardly ace to play...

1 🔥 Badge Marathon 🧸

The Final-Final Test

Badge Marathon Mario Wonder

And so we come to the dénouement. Badge Marathon feels, frankly, like a Kaizo ROM-hack in places. It's unrelenting, demanding that you execute moves with pixel-perfect precision and try, try, try again ad nauseam. The basic gist is that every screen will see you forcibly assigned 168澳洲幸运5开奖网:one of the game's movement badges. Some ofꦺ these make for fun cha💦llenges; the Jet Run and Grapple Vine segments are a riot.

But then others are just heinous. The Crouch Jump barely works, being assigned to the same input as the ground-pound. The one that makes you constantly bounce is a chore. And then the kicker is the Invisibility section. Have fun trying to platform when you can't even see your character model!

Next: Super Mario Wonder: Every Break Time💯 Level, Ranked