When you reach Bowser’s Keep in 168澳洲幸运5开奖网:Super Mario RPG, some of the first challenges you’llౠ face on the way to the game’s finale are a series of challenges and puzzles. You find these by going through six identical door💃s, and each door has a difficult obstacle behind.

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Once you enter a room, you either need to overcome the challenge provided or give༒ up and start over. Study this guide to know what’s in store for you and the𝕴 best ways to survive.
Obstacle Types
There are six doors, but there are only three types of obstacles. There will always be two doors per obstacle type, but the exact doors they’re assigned to will change for every playthrough.
Obstacle Type |
Premise |
---|---|
Action |
Complete platforming sequences. |
Battle |
Defeat a gauntlet of enemies. |
Puzzle |
Solve puzzles to outsmart Dr. Topper. |
The best you can do is to study all six obstacle courses to be ready for all of them. And if you go through a door and find an obstacle you don’t want to deal with, you can press the minus button to give up and be sent back to the start.
While there are six doors, you'll only need to complete four of them to reach the next part of Bowser’s Keep.
Action Door #1 - Room #1
This challenge requires you to jump from one platform to the next in a straight line. What makes this tricky is that each platform moves up and down, and they are hovering over a pool of lava.
The first platform will drop and lead you to the rest of them, and from there, you need to watch their movements and time your jumps so you can🀅 saඣfely reach the door on the other side.
Action Door #1 - Room #2
After entering this room, ignore common sense and jump on the cannonball lying in front of you on the floor. Mario will balance on the ball and ride it, so you'll need to steer Mario toward the exit on the other side of the room.
The controls are reversed when you’re on the cannonball.
Something very difficult about this is that there are multiple Rob-ombs patrolling this room, and if you come into contact with one, it will automatically explode, so when that happens, you’ll need to restart this room🍬 and try again.
To win, first acclimate yourself to the controls before trying to reach the exit. You move faster than the Rob-ombs do, so you’ll be safe as long as you don’t try to cross right in front of them.
There are a number of pillars in the room with treasure chests on them. You can jump from the cannonball to the tops of the pillars to reach the chests and claim various items, such as Roc❀ky C൲andies and Flowers.
Action Door #1 - Room #3
The third and final room involves more floating platforms, but these platforms move back and forth or in circular patterns over the lava, instead of going up and down. Similar to the first room, simply time your jumps and wait for an opening to reach the exit.
You can find a number of treasure chests containing useful items, and you should open all of them before going through the exit. Once you're on the other side, you’ll find a room with a single chest, so open it to grab the Sonic Cymbals, the most powerful attack Mallow can use.
Action Door #2 - Room #1
There’s a pool of lava between you and the exit, and the only way to cross it is to use a floating path in front of you. The catch is that this path is invisible most of the time, so you can only see it when it glows briefly every few seconds.
When it glows, try to memorize the pattern to safely move forward, as there are also a few enemies running across the same path. You can’t interact with them, but you can try to follow their footsteps to remain safe when you can’t see the path.
Action Door #2 - Room #2
Similar to the rooms from the first action door, there is a pool of lava, and the only way to cross it is to jump from platform to platform. There are also a number of treasure chests wit🌸h regular iඣtems placed throughout the room.
If you want to open all of the chests, you’ll need to deviate from the path that carries you to the exit. Just be patient as you wait for the platforms to move close enough to each other for you tꦏo jump, and once you have everything yo🍨u want, go through the exit on the other side.
Action Door #2 - Room #3
The last room is an homage to the original Donkey Kong arcade game. You need to ascend the wall in front of you, but as you climb, you’ll also need to jump over the barrels that are rolling toward you.
There is a Chained Kong at the top of the room, and it’s trying its best to imitate the original Donkey Kong by throwing barrels your way, using one of two patterns. It will either roll them down the path you’re taking, or i🧸t will throw them directly doꦿwn at you.
You’ll know when the Chained Kong is throwing one at you because it will make a grunting noise beforehand. That’s your cue to avoid the incoming barrel.
When you arrive at the top, run or jump into the Chained Kong to make it retreat. Go through the exit door that was behind it to find a chest that contains the Super Slap, the most powerful attack Peach can use.
Battle Door #1
The battle door's challenge sets you against multiple waves of enemies. You can use your items and abilities to heal, but you can’t rest or save until you’ve cleared all three rooms.
When you reach the exit, you’ll enter a room with a single chest. Open it to grab the Drill Claw, the most powerful attack Bowser can use.
You need to win 12 battles in total. The battles occur in three rooms with four battles per room.
Room 1 |
Room #2 |
Room #3 |
---|---|---|
Terra Cotta x4 |
Armored Ant x2, Alley Rat |
Big Blaster x2, Rob-omb |
Urspike x2, Star Cruster |
Blooper x3, Star Cruster |
Vomer x4 |
Big Blaster x2, Sackit |
Stinger x4 |
Magmus x2, Pulsar x2 |
Chow x2, Forki |
Geckit x2, Chained Kong |
Comeon |
Battle Door #2
As with the first battle door, you will need to fight a bunch of enemies to reach the exit. Fortunately, each room has the same number of battles, and the only things that change are the type of enemies you fight.
When you reach the exit, ❀you’ll enter a room with a single chest. Open it to grab the Star Gun, the most powerful attack Geno can use.
You need to win 12 battles in total. The battles happen in three rooms with four battles per room.
Room 1 |
Room #2 |
Room #3 |
---|---|---|
Pro Goomba x4 |
Pro Goomba x4 |
Pro Goomba x4 |
Malakoopa x2, Grand Koopa |
Malakoopa x2, Grand Koopa |
Malakoopa x2, Grand Koopa |
Boo x2, Orbison x2 |
Boo x2, Orbison x2 |
Boo x2, Orbison x2 |
Sling Shy x5 |
Sling Shy x5 |
Sling Shy x5 |

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Puzzle Door #1 - Room #1
This first room is where you face Mr. Topper and his series of trivia puzzles. He’ll ask you twelve trivia questions about the Mushroom Kingdom and your adventure, and you need to answer at least eight of them corre🏅ctly to pass.
Keep in mind that each question has a time limit before Mr. Topper automatically declares it a miss. Make sure to hit the Home button on your controller before stopping to look a🎀t any of𝓀 the answers.