The Super Mario games have an incredible cast of games, characters, enemies, and bosses. Unfortunately, flaws can be found throughout Super Mario. Despite being the most popular and highest grossing video game franchise in 🥂the world, Super Mario has multiple bosses that harm the series.
Since its origins 32 years ago, Super Mario has developed a predictable but fun pattern for bosses: you must hit almost every boss three times in order to win. There are exceptions, particularly in early titles. The first Super Mario games used bosses that die after one hit. Some recent games include the same mechanic, although these games are generally imitating the original Super Mario Bros.
Many of the bosses that require three hits are temporarily invincible after you damage them. This is not always the case — and the lack of invulnerability usually results in terrible design. Players can easily exploit bosses that are always vulnerable or are vulnerable at the wrong times. As a strategic platformer, Super Mario is inherently designed for bosses that are only temporarily vulnerable. When the bo🅺sses are more reminiscent of hack-and-slash enemies that are always defenseless, the franchise suffers.
A boss’s attacks and weaknesses are not the only factors that contribute to bad design. Level design, camera angles, and power-ups often affect the design of Super Mario bosses. Whether they suffer from terrible level design, illogical attacks, bad gameplay, or poor mechanics, these are the 15 worst bosses in Super Mario.
15 ﷺ Boom Boom (Super Mario 3D Land and Super Mario 3D World) ཧ
Boom Boom is a decent 2D boss in Super Mario Bros. 3 and New Super Mario Bros. U, but he’s terrible as a 3D boss. In Super Mario 3D Land and Super Mario 3D World, Boom Boom’s only moves involve spinning. He initially spins his arms, leaving his head vulnerable to attacks. After you hurt him, he spins in a s🦄hell, which makes him invincible but still unthreatening. Because you fight Boom Boom in large 3D arenas, you can easily avoid Boom Boom as he spins around the room.
The Koopaling is, fortunately, more difficult in 3D World than in 3D Land, foꦑr he becomes invisible while spinning. Nonetheless, Boom Boom is an extremely easy𝕴 3D enemy who should only appear in 2D games.
14 Bowser (Super Mario Bros. and New Super Mario Bros.) ♕
You battle Bowser and his impostors throughout the first Super Mario game, Super Mario Bros. The bosses are poorly designed, particularly when compared to later versions of Bowser. To defeat Bowser, you simply need to pass over or under him and press a switch. Evadi🦄ng Bowser is fairly easy, and you only need to evade him once.
Super Mario Bros. is great, but its bosses definitely aren’t the highlight of the series. The franchise, fortunately, progressed to bosses that require at least three hits. Nintendo nonetheless pays attribute to the original Bowser by designing him the exact same way in New Super Mario Bros.
A couple other games have you hit the ♈switch behind Bowser but continue fighting him afterward, making Bowser a more difficult, lengthy, well-designed boss.
13 🔥 Mega Goomba (New Super Mario B꧋ros.)
Mega Goomba walks from one side of the stage to the other, meaning you have to get out of its way. You also have to raise platforms in order to get above Mega Goomba and defeat it. Nintendo could have combined these elements for a difficult boss. Instead, Nintendo adds a third element that ruins the battle: pits. There are several pits whichౠ Mega Goomba walks over, allowing you to hide beneath the massive enemy. Since Mega Goomba can only hurt players by walking into them, the pits make the boss absolutely harmless.
Mega Goomba could have bee😼n a great beginning boss. Becau🃏se Mega Goomba appears in World 4 after an amazing, difficult fight against Cheepskipper, Mega Goomba is unforgivably easy.
12 🃏 Squizzard (Super𒀰 Mario Galaxy 2)
Squizzard is almost great. Every time you hit Squizzard, the boss becomes less vulnerable and throws more projectiles. If you’re as intimidated by these projectiles as Nintendo wants you to be, fighting Sqཧuizzard is a lot of fun. However, you can negate Squizzard’s attacks by standing in one place and constantly attacking. You already need to be Fire Mario to defeat Squizzard; if you stand still and♋ shoot fireballs, you’ll destroy the projectiles before they touch you and hurt Squizzard at the same time.
In its final stage, Squizzard throws massive bombs instead of spiked balls. The bombs could have countered Squizzard’s terrible design; instead, they only magnify it. If you stand sജtill, the bombs harmlessly explode on either side of you.
11 The Rez✤nors (Super Mario World)
Many Super Mario games use bosses multiple times, but each boss increases in difficulty every time you fight it. The Reznors, on the other hand, never change. You battle four Reznors four times in Super Mario World, and every fight is exactly alike.
The Reznors are great the first time you battle them. Sitting on a rotating wheel, the four Reznors protect each other. The surrounding platforms slowly disintegrate, forcin🥃g y🌊ou to defeat at least one Reznor quickly so you can jump onto the wheel and fight the remaining Reznors.
After that first battle, the Reznors are annoyingly repetitive. Nintendo makes up for their mistake in New Super Mario Bros. 2, where the Reꦕznors𓄧 appear six times and are different in each battle.
10 Bowser Jr.𝔉 (New Super Mario Bros.) ꦆ
Most Super Mario bosses require multiple hits that cannot be consecutive. After hitting the boss once, the boss becomes temporarily invulnerable. This is only partially true for Bowser Jr. in New Super Mario Bros. If you fight Bowser Jr. as Fire Mario, you can launch several fireballs at the boss and instantly defeat hi🍎m.
The most frustrating thing about Bowser Jr.’s weakness to Fire is that it never goes away. You battle Bowser Jr. several times throughout the game. If you don’t acquire ꦓa Fire Flower, Bowser Jr. is harder every time you encounter him; if you’re Fire Mario, Bowser Jr. never increases in difficulty. You just spam the attack button to defeat Bowser Jr., making him one of the easies𝔉t, most boring bosses in the franchise.
9 Eely-Mouth🐬 (Super Mario Sunshine)
In addition to having a weird name, Eely-Mouth has terrible design. You battle the ♈eel from a top-down perspective. This camera angle rarely shows up in the game — and for a good reason. The awful camera prevents you from seeing all of Eely-Mouth’🧜s weak points.
In order to see the weak points and attack them, you must push through clunky underwater mechanics. You need the F.L.U.D.D. to defeat Eely-Mouth. Unfortunately, the F.L.U.D.D. is extremely mobile underwater, so you’re more likely to rocket a🐷way from Eely-Mouth than to hurt it.
Eely-Mouth waits at the bottom of a massive underwater cave. Despite the epic setting, the level design is terrib𝐆le because you can’t accelerate your descent. You wait a long time before actually fighting Eely-Mouth, all while intense boss music plays anticlimactically in the background.
8 Goomboꦓss (Super Mario 64 DS)
Bosses in Super Mario are supposed to get more difficult over time, but Goomboss is the major exception. You battle Goomboss as Yoshi in Super Mario 64 DS; in order to defeat him, Yoshi mus♏t eat the Goombas behind Goomboss. The Goombas become eggs, which Yoshi then throws at Goomboss. Each time you hit him, Goomboss grows larger and thus becomes an easier target. He also moves more quickly and gains more Goomba bodyguards with each hit, but these do not make up for his increased size. Yoshi always moves faster than Goomboss, allowing you to easily run around the circular arena and get behind Goomboss. The Goombas take far too long to notice you before trying to attack🐟 you. By adding more Goombas, Nintendo only gives you more eggs to hit Goomboss with.
7 🦋 Undergrunt Gunner in Toy Time Galaxy (Super Mario Galaxy)
This boss is a good idea that, unfortunately, is poorly executed. The Undergrunt Gunner perfectly challenges Bee Mario in Gold Leaf Galaxy and should have perfectly challenged Spring Mario in Toy Time Galaxy. Unfortunately, the Spring Suit is 168澳洲幸运5开奖网:one o♏f the worst power-ups in the 📖franchise, producing a clunky boss battle with the Undergrunt Gunner. If the camera had been placed above you instead of behind you, Spring Mario would have been much easier to control. Super Mario Galaxy 2, fortunately, learned from i🦩ts predecessor by including top-down perspective for Spring Mario. In the first game, ꦍhowever, the camera muddies depth perception, causing players to bounce off the Undergrunt Gunner or completely miss it when they’re supposed to jump above the boss.
6 ও Monty Mole in Noki Bay (Super Mario Sunshine) ✨
When you fall off ledges in Super Mario Sunshine, you usually don’t die — you either take some damage on land or fall into harmless water. This is sometimes a b▨lessing but definitely a curse when you fight Monty Mole in Noki Bay.
Monty Mole’s actually pretty fun t♔o fight: the boss throws Bob-ombs at you and you throw the Bob-ombs back. However, if you jump the wrong way or are hit just right, you’ll fall a long way. You spend an entire mission cliꦡmbing to the top of a waterfall, where Monty Mole can knock you back to the base of the waterfall. The setting for this boss fight is wonderfully epic, but Nintendo should have allowed fallen players to die and respawn instead of forcing them to redo the entire mission.