168澳洲幸运5开奖网:Super Mario Bros. Wonder is easy. During a 168澳洲幸运5开奖网:recent preview session at Nintendo HQ, another journalist and I decided to skip ahead to one of the fifth world’s last available levels to test our skills. To our surprise, aside from a few accidental deaths when trying to learn the ins and outs of a new mechanic, it was a breeze. We are either seasoned gamers beyond compare, or the beloved plumber has gone soft in his old age. C♓ompared to even New Super Mario Bros. U Deluxe, so many design decisions have been made💜 to ensure we’re always having a blast.
This isn’t surprising, and speaks to an evolution 2D Mario games have been begging to have for the past several console generations. Ever since New Super Mario Bros. launched for the DS and changed the platformer forever, we’ve seen every new console follow in its footsteps with similar worlds, characters, and mechanics. It was getting old, and it was only a matter of time until Nintendo was forced to 168澳洲幸运5开奖网:leave this visual identity behind. It sure took it long enough.

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This visual change was always going to be accompanied by a mechanical one. Not just to make the game easier, but to introduce new ideas and innovatio💦ns that the previousꦬ iteration sadly wasn’t capable of accommodating. Wonder is bouncier, more vibrant, and tries to imbue expressive life into every single frame of its platforming magic. After a few hours with it, it’s obvious Nintendo wants to subvert our expectations of what 2D Mario is supposed to be, to bring us along for the ride even if previous installments proved to be a little too intimidating.
I’ll be the first to admit that this is a me problem. I am not good at 2D Mario games, I never have been. My tiny gamer brain is terrible at judging momentum and the distance between jumps, meaning that instead of zipping through levels at the speed of sound, I manage to fall down every single hole as I’m met with my own screams of frustration. The fact that the moustached mascot I happen to control looks bland as hell doesn’🌜t help matters. There’s a route forward, but I know I’ll seldom be good enough to earn all the desired collectibles.
Reaching the end with nothing to show for it isn’t my idea of a good time, and Wonder 🥂fully understands these frustrations. It aims to create a more whimsical experience not just for newcomers, but for veteran players who can play these games with their eyes closed. No more timers, fewer punishing deaths, and none of that bouncing on head bullshit when you’re trying to play with friends. Wonder is all killer and no filler, and wants you to drown in its spectacle instead of trying to stay afloat all the time.
I don’t think it will be for everyone, and some will undoubtedly turn th🐎eir nose up at the removal of staples which have defined Mario and the 2D platformers it helped ins♍pire for decades, but this competitive edge simply doesn’t meld with the whimsical tone Wonder is going for. Fun shouldn’t be achieved against the clock, and Super Mario Bros. Wonder understands that.