With the popularity of 168澳洲幸运5开奖网:MultiVersus&✃rsquo; closed beta, we’v෴e been talking about platform fighters a lot recently here at TheGamer. We reminisced about the nostalgic hype of Nick Brawl followed by its spectacular failure, while also conjuring up a wishlist of potential characters for Warner Bros.’ orgy of IP and how much potential its universes have when applied to the genre. Turns out there’s a lot of untapped gold in them there hills.
It’s been wonderful to see so much excitement surrounding a game that many of us assumed would underwhelm, but its clever progression system and surprisingly robust combat options have allowed MultiVersus to carve out an effective niche in the genre. Super Smash Bros. Ultimate has also long left the public zeitgeist, with fighter reveals and other DLC announcements coming to a stop months ago with no ❀sign of a revival.
While I’m excited for the coming launch of MultiVersus, part of me misses the permanent hype and anticipation that surrounded Nintendo’s crossover brawler. I wasn’t even that much of a player, only ever diving in to play the solo campaign or duke it out with friends whenever we all fancied a quick session. I didn’t have a main, I didn’t bother to learn many of the mechanics, and I’d be the last person to get competitive about things. Yet there was an excitement surrounding the game and its reveal of new characters that kept me and millions of others enthralled. It wasn&rs𒀰quo;t just a piece of news, it was a bonafide event.
Character reveals would often be tied into Nintendo Directs as a flagship announcement, with a stylish trailer being unleashed alongside the chaser of a stream designed to specifically showcase what the fighter was all about and when they’d be released. A Smash reveal even opened The Game Awards one year. All of this was done at a steady cadence too, with players able to speculate over a new character, grow excited over its reveal, enjoy playing them, and repeat the cycle all over again. The greatest thing about all this was how it could liter🐭ally be anyone. Despite being incredibly old-fashioned in so many of its practices, when it came to Smash it seems Nintendo was willing to partner with fellow publishers and even rival companies if it meant getting them i༺nto the game. Sora was always thought of as an impossibility given the strict combination of Square Enix and Disney, but requests for him were so monumental that Masahiro Sakurai made it work.
Speaking of Sakurai, the game’s director became a lovable figure himself over the years because of his dedication to Super Smash Bros. Ultimate. Even with dozens of iconic characters calling the game home, he was still the face of it with his approachable attitude, goofy humour, and willing༺🐎ness to take it places we never could have expected. It was clear he was having a blast presenting streams that explored each new character, with the laughter of his fellow developers coming from off-camera as he cracked jokes. When the pandemic came we even caught a glimpse into his home, joining Sakurai alone like he was our long-lost gamer dad who finally came back from the shop. I just hope now that Smash has decided to call it a day he’s getting a well-earned rest. He damn sure earned it.
Reveals of Super Smash Bros. Ultimate are still unlike anything else we’ve experienced in the industry. Of course, we still hype ourselves up into a fever when huge press conferences and showcases come around, gathering together to watch shows that are set to reveal games we’ve been waiting literal years for. Smash was unique because of the speculation involved, 👍and how we’d spend months debating with one another over who would make the cut or relying on clearly bullshit theories in order to predict if Master Chief would finally be dropping into Final Destination for a scrap. Even now, there is nothing else like it.