Super Smash Bros. Ultimate was recently released to rave reviews and strong sales. It is the culmination of a video game series two decades in the making – the mechanics have been perfected, the graphics and physics upda꧂ted to modern standards, and the roster has expanded to include basically every Nintendo character imaginable. It has been nearly five years since the last game graced the Wii U and 3DS, but 🦄the wait has been worth it.

Not only is it the culmination of years of hard work and dedication, but it’s also a celebration of video games. While the Super Smash Bros. series has primarily been centered around Nintendo, other series’ and other companies have gotten in on the action, and we’ve enjoyed ch꧒aracters like Solid Snake and Mega Man as a result. The series is a dream come true for anyone who has wished to see the biggest names in gaming duke it out on screen.

But it’s not perfect. Despite Ultimate receiving a stellaඣr reception, the game still has a ton of flaws that need to be ironed out. While we’re not saying that the game is bad (in fact, it’s pretty darn excellent), we can’t keep ignoring its blatant flaws and pretending that everything is perfect. Pretty much every facet of the game is flawed in some way, from the fighting mechanics to the roster implementation to (especially) the online component. So, let’s look at the 25 glaring problems in this game that the fans seem to be ignoring.

25 The Lag

via: attackofthefanboy.com

The Super Smash Bros. series relies heavily on its rapid pace of play. That's always been its bread and butter. So a laggy, fast-paced brawler🌌 is like putting puddles of mud in the middle of an Olympic sprint. It's not necessarily the game's fault, as the online compꦕonent relies on peer-to-peer networking. However, this often results in slow connections, input lag, and a general sluggishness, which of course is a massive burden on the gameplay. And while we're at it...

24 Peer-To-Peer♊ Networking

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As we said, Super Smash Bros. Ultimate relies on peer-to-peer networking, not a central server. This means that one player acts as the "host" of any given match, and if that player's connection is shoddy, everyone suffers (and experiences lag). What is this, 2007? We remember blaming our bad Halo games on shoddy hosts. While the rest of the gaming world has adℱvanced, Nintendo's online component is woefully stuck in the past, and it significantly hinders its best multiplayer title.

23 ꦓ Battles Arenas Shut Down If The Host Leaves

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This is another terrible side effect of having "hosts." Battle Ar🉐enas are custom lobbies where the host controls the action and specifies the rules. Up to eight players can join at any given time, and those not participating in the four-player battle spectate while they wait their turn. That is, unless the host leaves, then the entire thing is shut down. We understand the mechanics behind it, but it's still frustrating to be kicked out when it comes to ♉your turn.

22 Playing With F🐠riends Is A Pain

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The game lacks an invitation system, so you can't simply invite friends like you can on other consoles. This should not be a problem in 2019! No, you have to fart around in Battle Arena if you want to play with friends. You have to create your own Battle Arena, change the visibility to "friends," and then wait for them to fin𒆙d it. Oh, and then you have to fiddle arou൲nd with the Switch's online app just to talk to them. What an unnecessary headache.

21 Battle Ar🍰ena Doesn't Count Towards Your Global Smash Power

Most online games have "casual" and "ranked" matches, and Ultimate is no different. Those who care more about their ranking than having fun should stick to Solo Smash, as this influences your Global Smash Power. Once you reach a high enough level, Solo Smash turns to Elite Smash and you play with the best of the best. However, Battle Arena doesn't count towards this number, so the more competitive players may find p🌳laying with friends "a waste of time." Sorry, friends.

20 Rematch Forces You To Play As ✱The Same Character ܫ

via: allgamers.com

We understand the concept of a rematch, but come on, not being able to change characters is super lame. If you want a rematch against a certain player, you are each forced to play as the exact same character. Like we said, this is understandable, but it definitely gets stale and repetitive after a while, especially if you're playing a "best-of" series. Regardless, this isn't much of a problem seeing as how no one plays rematches, anyway. Probably because you can't chan꧙ge characters...

19 Quickpl﷽ay Parameters

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And wouldn't you know it, Quickplay kind of stinks as well. Quickplay is easily the most accessible multiplayer option. But lord help you if you want certain parameters, because the game straight-up doesn't listen to your whiny needs. You can set up a 1v1, no item, no stage hazard game and be paired with a four-player free-for-all with weapons that drop every five se🌜conds. We understand that there are only so many games out there, but at least TRY to listen to our parameters.

18 🌳 Smash Tags Is A Wasted Compo𒁃nent

Smash tags were a neat idea in theory. Essentially, each individual player has their own tag (like a sol⛦dier), and their tag is given to you upon defeat and stored in the vault. You can then... look at the tags🙈 in pride or something. Sure, you can also sell them for gold coins, but you don't really get much in return aside from some music tracks and costumes. It just seems like wasted potential for what could have been an interesting mechanic.

17 Manual Replay Saves 🍎

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This one is a little nitpicky, but it's still something that Ultimate could have done better. The game employs a replay feature so you can re-watch your greatest matches. Unfortunately, you have to manually 🌃save the replay, and if you mash through the results screen, you lose the replay forever. We're sure someone out there was eager to re-live their glory only to realize that they never saved it, either because they weren't aware of the function or because they carelessly skipped through the results.

16 Air Dodge Lag 𒐪

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Many players of Ultimate have be♍en complaining about the new air dodge lag. Essentially, air dodging is very laggy 𒁃and unresponsive, so performing an air dodge leaves you extremely vulnerable to counter-attacks during battle. They are also problematic off-stage, as you can be locked out of moving and easily fall to your doom. Most people probably won't notice or care about this change, but the more detail-oriented and competitive players are finding it a little difficult to get used to.