The biggest appeal of VR is that anyone can play it, and the biggest barrier is that no one can. VR has a pick up and play feel to it, as well as a novelty factor, which makes it more appealing to casual audiences in much the same way as the Wii. However, it also comes with a high price tag, has a limited array of games, and has struggled to carve out any real identity being trapped between casual, hardcore, overly technical experiences, and inferior versions of existing🉐 games. So, unlike the Wii.

Playing it with my wife, who ticks all the boxes of a casual player, it seems like 168澳洲幸运5开奖网:The Dark Pictures: Switchback is the best game to play with a part🌃ner - or at least the best g💖ame to watch a partner play.

Related: The Dark Pictures: Switchback VR Interview - "We Got Sick, So You Don't Have To"

168澳洲幸运5开奖网:When I played Switchback, it was🔥 scary enough. The Dark Picཧtures is great at creating creepy, unsettling moods, and even as Switchback loses the typical choices that The Dark Pictures𓂃 games usually have, it still keeps the feel of the games. It’s tense, uses clever riffs on horror tropes, and is fairly well paced throughout. But still, it’s a horror game. I know how they work. Things jump out at you, quiet usually means a loud thing is about to happen, that whole deal.

The Dark Pictures Switchback VR - Belial the demon

My wife is used to horror movies, but not at all to horror games, so a lot of the tropes are🐭 new to her. VR is new to her. Shooter games are new to herꦺ. It was cruel to let her play, really. But, she’d wanted to try VR, she liked the casual approach of The Dark Pictures Anthology, so she asked to play Switchback. I obliged, and even steered her away from her favourite TDPA game (House of Ashes) and toward the shortest, easiest level (Man of Medan). So maybe it wasn’t that cruel. But it was funny.

I had blasted through the game the night before ahead of the review, so not only did I know the basic 🦄beats of how horror games work, I knew exactly what was going to happen at every moment. So when the cart stuttered to a stop, I knew the lights were going to go out. And I knew when they came on, there would be a huge zombie standing there. I knew when the corridor narrowed, a giant skull would reach out and bite. I knew when we saw the ghosts in the mirror, they weren’t reflections, and were about to crawl out of the mirror. My wife didn’t know any of that.

The Dark Pictures Switchback VR, woman staring

Watching other people play VR has always had some silliness to it. We watch our friends and family flail around the room wildly, spin themselves around, and generally make a fool of themselves. With horror games, this is exaggerated because they’re not just flailing around, they’re screaming as🐎 well. VR makes it far more isolated as well - if you jump at something in the cinema, chances are everyone around you just jumped too. But in a VR game, everyone else is watching it on TV with a layer of interactivity removed, while also watching you. And you’re face to face with the monster, trapped in that world, surrounded by𝔉 it, with no escape. So when you jump, it’s just funny.

Switchback isn’t the best VR experience available, but it is one of the best intros for casual gamers thanks to its intuitive controls, t𒁏he fact it connects to a series that typically has a wide appeal, and because the levels are so short. Mostly though, it’s just funny to watch new players scream.

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