168澳洲幸运5开奖网:Tactics Ogre: Reborn puts players on a linear path through battles like an old-ဣschool Fire Emblem — until th💎e Phorampa Wildwood is unlocked, at which point an optional dungeon becomes yours to explore. As its name implies, Phorampa's filled with trees, though you'll come upon some reasonable landscape diversity before the end.

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It isn't immediately clear why you should concern yourself with the place, but it's a treasure trove for crafting materials, not to mention Dragons of every shade. You'll neဣed these to recruit Deജneb, too.

Introducing The Phorampa Wildwood

Phorampa Tactics Ogre

The Phorampa Wildwood is unlocked relatively early into Tactics Ogre: Reborn. It shares this distinction with no other optional location; the vast majority of the game's off-the-beaten-path fare is not available until Chapter Four. Instead of keeping us waiting for such a long time, the Wildwood takes a different tack: this dungeon's stages are unlocked chapter by chapter, with only the first handful in Chapter Two.

It might be worth wondering, then, whether there's much point in visiting the place so soon. That said, you can find and recruit several types of Dragon as early as the first batch. Hence, we say go for it.

Plus, with🍸 the way Tactics Ogre: Reborn has entirely done away with 'random encounters' in favor of training battles within settlements, wouldn't it be nice to stretch your map-traversing legs a bit?

Here's how to unlock the Phorampa Wildwood: as soon as you've finished the fight in Tynemouth, check the 'Talk' section of the Warren Report. Read the relevent new topic. Voilà, now it's on the m𓃲ap!

The First Trek: "What Is It? Dragons?"

Chaos Frame Tactics Ogre

No, we don't think ourselves clever for subtitling this section after a Skyrim quote. Anyway, this part of the guide concerns the seven stages you can explore as soon as the Phorampa Wildwood opens up in Chapter Two. In each section, we'll make note of what to expect from the newest bat꧟ch, as well as the most important places and why.

Stage

Notes

Adventurer's Gap

As your introductory map, this place is a cinch. Consider coming here to grind later on, however, if you're interested in raising your Galgastani Chaos F🍬ramꦕe to recruit Cressida on the Chaos Route.

Snowmelt Stream

If you tire of 'Adve♐nturer's Gap' while doing the above, feel free t✨o mix it up with this equally simple fight.

Phorampa's Doorstep

Very little of note here, as is customary of many of these initial s൲tages. Bring Archers and spellcasters.

The Howling Hills

Just another casual bash.

Fields of Fallen Shadow

Here's the big one for Chapter Two, and since you'll need to go through these stages again in subsequent runs, the one bright side to retreading old ground. Most types of Dragon spawn here. Since the exact enemy makeup will differ each time, you can probably just reload until you get the ones you want. If you weren't aware, Dragons make some of the best tanks in Tactics Ogre. Furthermore, you♌'ll need one of each to recruit the Deneb character in Chapter Four.

Untrodden Marsh

You'll start bumping int🧸o decent amounts of ꩵundead here, so bring along a Cleric or two with Exorcism as well as undead-sending Grimoires.

The Feral Shore

It's basically 'Untrodden Marsh', but slightl🐼y more challenging. There's more space for ranged strikes, however, so you might coast through it ♏more rapidly.

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The Second Trek: We Wish We Had Enchiridions

Phorampa Enchiridion Tactics Ogre

These four stages unlock in Chapter Three. To reach them, you must make your way through some earlier stages — the new maps branch out from 'Fields of Fallen Shadow', which is rather perfect since that's the only map worth returning ꦏto, anyway.

Stage

Notes

Gunagua Headwater

Nothing of note, sans th♐e need to st♒ay shy of water tiles with slower units.

Lie Down In Green Pastures

A lovely name for a relatively trite locale.

The Frostfen

This is a rough fight. There's a natural spot midway down where you can build a defensive bulwark with tanky units, but there will typically more foes here than allies, even with the ten-unit allowance. It's not so much a battle of attrition, per se, but you'll likely need to hang tight for a bit, enduring the ene♚my's spel﷽ls, until there's a chance to strike back in full.

The Final Trek: More Dragons, More Drops

Phorampa Chapter Four tactics ogre

There's no s🅰hame in waiting until now to tackle many of the previous stages as well. If time is of the es༺sence for you, as it is for so many of us, it's an easier ask with all the same rewards and more.

Stage

Notes

Scenic Knoll

This map's a flip of 'The Howling Hills', but with even more Dragons than 'Fields of Fallen Shadow'. When you come here in Chapter Four, consider both stages your Dragon-taming grounds!

Heart of the Wildwood

'Scenic Knoll' branches into this stage on one side and the remaining two on the other. 'Heart of the Wildwood' is 'Phorampa's Doorstep' reimagined, this time almo🐎st as hard as that one is easy. A ton of enemies are here, and they'll come at you from at least three sections, sometimes four or even five. Some are undead, though many aren't, so if you're relying more on healing items than Clerics, prepare for one of your slots to f🧜eel a little lackluster by comparison.

Land of the Supplicant

The Terror Knights here can cause some issues depending on their spawn poin𝄹ts.

Wonder at the Gods Above

At last, the Phorampa Wildwood comes to an end, but with such a cool map, right? That huge, gaping hole in the center is daunting, but it also means that, if you have any units who🐭 wield shields, you can knock any enemies foo💯l enough to stand at the edge (and there will be) straight into the abyss.

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