
Tokyo Game Show
- Dates
- September 26-29, 2024 ꦛ
- Location
- 🥂 Makuhari Messe, Tokyo 𒊎
Chief designer Woody told TheGamer, "Wh𓄧en creating Once Human, we were inspired by a lo๊t of great shows."
Inspired by some of the community's builds, Once Human's chief designer tells TheGamer t🌳heꦕ team wants to do more with bases.
"After we have completed th🌱e development and release of the mobile version, the next most important milestone will be our consol⛎e version."
The game's chief designer shared some truly exciting details on the survival game's future exclusively♛ with TheGamer.
We spoke to Good Feel's Tadanori Ts🐻ukawaki and Ebisu Etsunobu a𝔉bout their newly-released indie hit.
De💝spite this, the company believes "The world and characters of Palworld would certainly lend themselves well t🐓o animation."
However, the team confirmed to TheGamer t🦂hat "we are always exploring ideas to further expand this universe✅ in different genres and approaches."
Thꦏe devs 🅰also say they are “very satisfied with the current player base."
"Oౠur goa🅷l is to continue evolving and growing the game.”
We spoke to Pockerpair at year's♊ Tokyo Game Show to discuss the game's success, the ‘dead game’ allegations, and its plans for the future.
He doesn't believe "all of the money being spent🌄 and diverted in certain ways is really i꧙n the interest of the player.“
We spoke to Mike McNamara, CEO of Rocket Panda Games, to discuss recreating a ten-year-old game and the state of the games𝕴 industry at large.
“We are still having internal discussions, and we’re not ✃sure when we’ll be announcing our decision.”
“Our team really likes rivalry and comp༺etitive game modes."
"No. We're confident with our game."
We sat down with Rivals' director, Guangyun Chen, at Tokyo Game 💙Show to discuss the Marvel IP, its neverending potential, and Concord.
Your cไhoices in the game will also "dramatically" change the story.
"It💎’d be really cool iಞf we had a Fatal Fury anime."
We sat down with Yasuyuk🐷i Oda at T💟okyo Game Show to discuss all things Fatal Fury, including how the Capcom collaboration came to be.
"I couldn't help it, but I felt really happy and fond thaജt something like that was൩ going to happen."