Deciding on your starting class is an important step in any RPG, and Tainted Grail: The Fall Of Avalon is no exception. Spellꦜcasting is a time-honored combat mechanic, and you can build a powerful sorcerer from the ground up if you choose the right stats and skills to focus on.

Tainted G𒀰rail: The F𝕴all Of Avalon - Age Of Excuses Quest Walkthrough
You're Berach's only hope, young Avalonian.
Thankfully, you don't have to go into the game uninformed. We'll help you make the right choices from the start so you can start slinging spells the moment you step💦 foot outside your cell at the Island Asy🦩lum. Here's everything you need to know to make a powerful mage build!
Best Starting Attributes For A Mage
When in the Island Asylum and talking to the guard, you can select specific dialogue choices to give your character a few bonus points in their desired skills. While it adds more of a roleplay element to the game, it's a great way to get started on building your dream character.
Mages are powerful spellcasters, so you'll want to choose the option that mentions visiting an ancient site of worship. This will grant you a bonus in One-Handed, Light Armor, Magic, and Alchemy. Fromღ there, you can either choose the option of studying healing magic or preferring to burn down trees.
This question 💝is meant to determine if you're a druid or not for ro🔯leplay purposes, but it doesn't necessarily mean you are a druid. The subclass choice is a matter of preference, as both work well for building a mage.
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Druid Subclass
Those who want to study healing magic will gain the Blood Transfusion spell, which drains the life of the target and replenishes your HP with it. You'll also get a boost in Alchemy and Cooking, soඣ you can focus on creating meals that restore health.
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Skill Bonus
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Alchemy +9
Cooking +3
Blood Transfusion Spell
This is best if you want to find alternative ways to deal damage and instead focus on more defensive skills.
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Caster Subclass
This class is best for those who intend to get their hands dirty. The boost in light armor will make use of gear 🅺you find, while the Athletics skill will make sure you can ༺move out of range quickly.
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Skill Bonus
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Light Armor +6
Athletics +3
Magic +3
Burning Ember Spell
The Burning Ember spell allows you to throw fireballs at enemies, inflicting burning damage over time, so it's quite useful for those early hours.
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Before you leave the Island Asylum, you can collect both the Blood Transfusion and Burning Ember spells, so which one you get at the start doesn't matter much unless you want to dual-wield the same spell.
Best Skills To Focus On For Magic
When it comes to building your magic, you'll want to pour your attribute points into Spirituality. The main focus of this attribute is to increase your mana and spellpower. Without these, you won't be a powerful caster.
You may also want to emphasize points in the Practical branch for better prices whe꧅n buying expensi🔥ve spells and crafting materials.
Additionally, the Spirituality branch of skills is where you'll spend most of your points. You can increase your spellpower with stackable skills here, as well as the effectiveness of using wands and cubes to sling spells in combat.
You can buff your summon capabilities, your combat prowess, and general spellcasting skills in this section. The best build depends on your personal preferences with spells, butღ ♍it's worth investing into the general and buffs skills for an overall boost.
Best Early Mage Equipment
While there isn't much to use for magic equipment in the Island Asylum, there are opportunities available for excellent gear you can get for free. Some of the best early enchanted mage equipment comes from Alisa – a𒁃 lovely l🧔ady from Kamelot who wants to open a boutique along the shore.
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Here, once you complete a few quests to get things up and running, you can retrieve two outfit sets tꦿo help improve your magic skills. Below are your options, which can be upgraded to increase the armor rating while decreasing the weight of the outfits to zero:
Clothing Name |
Description |
---|---|
The Siren's Crown |
Increases max mana by 15 points. |
The Alluring Siren |
Increases max mana by 25 points. |
The Tempress' Diadem |
Increases spell power by 15 percent. |
The Mysterious Temptress |
Increases spell power by 25 percent. |
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