16🦂8澳洲幸运5开奖网:The Legend of Zelda: Tears of the Kingdom is my most anticipated game of 2023. Yes, I’m a basic bitch, and I’m not alone in my hype. Given the foundation it’s set to build upon, everything about the experience looks incredible. 168澳洲幸运5开奖网:Breath of the Wild has been expanded with a larger world, mor🌟e intricate mechanics, a🀅nd an infinitely more fascinating narrative that puts Link, Zelda, and - hopefully - Ganon at the centre. God, I cannot wait.
But it’s also important to analyse the landscape and see how much has changed in the six years since its predecessor first arrived. Landing in the midst of an open world genre fixated on bland filler content and quantity over quality, Breath of the Wild took the formula and completely redefined it. Now even the smallest of discoveries had purpose, with your overall progress dictated by curiosity and exploration instead of obediently following quest markers and menu checklists. It was a welcome evolution, and one many have since adopted as their own. 168澳洲幸运5开奖网:Elden Ring, Sable, and 168澳洲幸运5开奖网:Horizon Forbidden West are just a few worth naming.
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Many developers collapsed from open world fatigue around the same time, with everyone except Ubisoft seemingly getting the memo that things needed to change. Stagnation lea🌌ds to innovation, a൲nd it was a delight to see myriad projects learn the right lessons from BOTW, even if so few were able to replicate its excellence. Acting as the first major title since the Wii’s Skyward Sword - not counting HD remasters - even Breath of the Wild was an admission of the series’ worst habits.
Since Ocarina of Time, we’ve followed an achingly similar structure of dungeons, exploration, and combat, complemented by a tale of saving the world as the same old hero. All these games are excellent and shake things up dr🃏amatically, yet the core fundamentals have remained unchanged. Skyward Sword was reaching breaking point.
A small subset of fans decried the lack of traditional dungeons and character progression in Breath of the Wild, but this freeform structure was precisely what made it so extraordinary. Each player was an arbiter of their own destiny, choosing how, where, and when to tackle each new obstacle. Nobody played it the same way, and this alone addressed the open world genre’s deepest problems. Even years later, new discoveries and strategies are still being made because the game’s initially simple mecha🔯nics are compounded by so many layers of sophistication. Experimentation was not only encouraged, it’s essential, and yes, that applies to weapon degradation, which is absolutely a good thing and pivotal to the gameplay loop.
Knowing its legacy and how Breath of the Wild continues to be put on a deserved pedestal, part of me wants to see Tears of the Kingdom subvert expectations all over again. Given it’s a sequel, many will expect it to adopt the same tenets and enhance them further, and i𝔍t likely will, but I’d much rather see it blow my assumptions out of the water and deliver something to🌟 rival Majora’s Mask or Spirit Tracks. Nintendo has been deliberately cryptic in marketing, choosing to only show specific locations and characters from angles that hide away details that might spill the beans on exactly where it’s all going. What is that magic arm about? Is Link still a himbo twink to die for? Why did Zelda cut her hair? So many questions!
Hyrule is clearly falling apart, exuding an energy reminiscent of Midna’s Twilight Realm as Link seeks to repair the destruction wrought by Ganon in the aftermath of his own victory. Narrative and thematic self reflection on the history of this kingdom and how exactly Link, Zelda, and Ganon fit within it all would be so enthralling to watch unfold, even more so if it folds into the gameplay possibilities in ways we find both strange an♎d familiar. My money is on the open world we explored in Breath of the Wild making a return, albeit with a far more active population and signs of a civilization coming back from the brink, while we will ascend skyward to explore a realm that was once far more prosperous with a race all its own.
Did the Hylians bring about their extinction, forcing them into the skies and eventual decay, or could the evil we’ve been fighting have been misunderstood all this time? I can go so hard on my theories with such little context, a testament to the melancholic sense of place created by Nintendo with minimal dialogue and music. It was through tone and interaction alone that brought this world to life, and to see that expanded upon in a manner that goes far beyond the original game wo🎐uld be a delight, and perfect for Tears of the Kingdom.
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