I still haven’t finished 168澳洲幸运5开奖网:Baldur’s Gate 3. I believe I’m scared of committing to the final act and seeing something bad happen to my favourite fictional characters. If anyone dies or unjustly has their feelings hurt I will riot. Because of this irrational anxiety, I’m still screwing around in the titular city and refusing to get a move on. So, during the festive period when everyone else was in the Forgotten Realms, I returned to 168澳洲幸运5开奖网:Tears of the Kingdom to continue my dormant perso෴nal playthrough instea𓆏d.
For context, my initial 80 hour playthrough was on a work account, meaning everything I did was for my 168澳洲幸运5开奖网:initial review and coverage of the game and couldn’t be transferred elsewhere. It feels silly to say this, but that means that first experience didn’t belong to me, and it’s something that for months I’ve been determined to reclaim. With several days off and family members to ignore, Christmas felt like the perfect time to get stuck in. Four temples and dozens of hours later, and i🐠t seems I have made some serious progress. Better yet, I’ve seen more of this gem than ever before.
The review period was several weeks with no online resources or friends to play alongside me, so everything about Tears became this beautiful mystery that onl🧔y I possessed the clues for. It was an experience I enjoyed, but it sure led to some silly mistakes. Like, failing to notice a major power at Link’s disposal.
It’s hard to believe how many essential mechanics I missed my first time round. Autobuild is an ability that allows you to construct Zonai machinery and vehicles from memory or unique blueprints by using the required components or spending resources, a part of the game I had no idea existed previously. Because of this, 🍎I am now approaching traversal and puzzles in a multitude of different ways, whereas previously I’d build a simple invention or simply climb all the way around an obstacle like a stubborn gremlin.
The same goes for the open world, large swathes of which I had no choice but to skip🌠 over in pursuit of an immovable review embargo. It felt like I saw so much, conquering most shrines and meeting a laundry list of memorable characters. But it was only after being granted more freed⭕om that I began to see how much I’d missed. Entire minigames, stories, and questlines continue to appear, making me smile with joy or furrow my brow in frustration as another puzzle stumps me.
It’s brilliant, and only possible now I’ve been let off my leash and allowed to go wherever my heart dictates. Tears of the Kingdom isn’t a game that benefits from linear regimentation, it only shines through freeform experimentation spread across all its myriad systems. This was explored to a certain extent in my review and still proved masterful even as I was driven to see as much of the game as I could in a short window, but now it goes so much harder, to the point where I’m finishing temples and fighting bosses in entirely new ways. It’s unexpected and brilliant at every turn, while I’m tak𝓡ing time to speak with every character I come across and max out all of Link’s stats before approaching the final gauntlet.
Not to mention the story, which becomes even more emotionally resonant now that I have more context for key events and major players. While I’ll avoid spoiling things here, a dragon who bursts through the clouds as you enter the open world is given entirely new meaning after a first playthrough, while knowing what b꧙rought Hyrule to ruin and back to life all over again is a treasure trove of lore when you aren’t spending the whole game piecing it together.
Much like 168澳洲幸运5开奖网:Breath of the Wild, Tears of the Kingdom is a game we’ll be revisiting and talking about for decades to come, discovering new things about it and appraising everything it did to push the series forward while honoring its roots. I’ll bleed it dry before long, but also 🦩know there will come a time for me to revisit ✱its majesty and be blown away all over again.