Cloud-based streaming will be the future of gaming if the current day video game industry has anything to say about it. It feels like every 🌄day a new gaming company is throwing its hat into the cloud gaming ring, and for good reason. Large companies would rather receive revenue from a theoretically large number of recurring subscription fees than individual game purchases. The 🐎latest major company to launch its own proprietary game streaming service is , the gaming branch of Chinese megacorporation Tencent.

Tencent Start, which is the name of Tencent's new streaming service, will give users access to a variety of popular PC titles. Currently, the service is in a beta testing period, which initially meant access only to Blade & Soul, an MMO created and run by NCSoft, the developers of both Guild Wars games. More recently, FortnitePath of Exile and NBA2K Online 2 (the latest in the version of the NBA 2K franchise available on the Chinese m🀅arket) were added to the ser💯vice.

Technically, this is the second cloud gaming service launched by Tencent, but in comparison to its previous foray into cloud gaming, Tencent Start will likely be the bigger of the two. Tencent's initial version of a streaming service was simply a feature added to its WeGame client, which is a launcher for games developed by Tencent and other generally Chinese developers. Earlier this year, Tencent gave players a streaming option for a limited selection of titles on WeGame, including Moonlight Blade and Blood of Steel. Streaming access to Fortnite and NBA 2K will more than likely attract a significantly larg♉er number of users in total.

RELATED: 168澳洲幸运5开奖网:Facebook Snags Cloud Gaming Service For🦂 Over🌃 $70m

Chinese gamers interested in trying Tencent Start will have to meet a coup🅠le of requirements. Currently, the service is only available to residents of Beijing, Shanghai, Jiangsu, Guangdong, Tianjin, Anhui and Hebei. Users are also required to have an internet connection with a speed of 20 mbps or more.

Access to games like Fortnite without requiring a client to download will doubtlessly attract a significant number of users to this and other, similar services. However, cloud gaming further complicates the already tenuous nature of ownership that was already inherent in digital purchases once games became widely available by digital download. Plus, depending on how often such a service is used, costs may ultimately be higher for streaming a game than it would be to own for some users. Whether or not Tencent Start succeeds is now one🌊 among many cloud gaming services that may or may not define the next decade of gaming.

Source:

NEXT: Indie Hit Stardew Valley Is 🧸Now Being Ported To... Tesla Cars